wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer

This commit is contained in:
Alexander Orzechowski 2022-05-19 14:26:50 -04:00
parent 5f43e1732a
commit dc9bc5683a
7 changed files with 208 additions and 244 deletions

View file

@ -341,10 +341,17 @@ static struct tinywl_view *desktop_view_at(
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
return NULL;
}
*surface = wlr_scene_surface_from_node(node)->surface;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer);
if (!scene_surface) {
return NULL;
}
*surface = scene_surface->surface;
/* Find the node corresponding to the tinywl_view at the root of this
* surface tree, it is the only one for which we set the data field. */
while (node != NULL && node->data == NULL) {