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	scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending wl_surface.frame callback done events.
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					 2 changed files with 46 additions and 0 deletions
				
			
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					@ -270,6 +270,14 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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 */
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					 */
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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					bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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					/**
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					 * Call `iterator` on each surface in the scene-graph visible on the output,
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					 * with the surface's position in layout coordinates. The function is called
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					 * from root to leaves (in rendering order).
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					 */
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					void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
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						wlr_surface_iterator_func_t iterator, void *user_data);
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/**
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					/**
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 * Attach an output layout to a scene.
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					 * Attach an output layout to a scene.
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 *
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					 *
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					@ -887,3 +887,41 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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	return wlr_output_commit(output);
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						return wlr_output_commit(output);
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}
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					}
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					static void scene_output_for_each_surface(const struct wlr_box *output_box,
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							struct wlr_scene_node *node, int lx, int ly,
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							wlr_surface_iterator_func_t user_iterator, void *user_data) {
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						if (!node->state.enabled) {
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							return;
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						}
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						lx += node->state.x;
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						ly += node->state.y;
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						if (node->type == WLR_SCENE_NODE_SURFACE) {
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							struct wlr_box node_box = { .x = lx, .y = ly };
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							scene_node_get_size(node, &node_box.width, &node_box.height);
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							struct wlr_box intersection;
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							if (wlr_box_intersection(&intersection, output_box, &node_box)) {
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								struct wlr_scene_surface *scene_surface =
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									wlr_scene_surface_from_node(node);
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								user_iterator(scene_surface->surface, lx, ly, user_data);
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							}
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						}
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						struct wlr_scene_node *child;
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						wl_list_for_each(child, &node->state.children, state.link) {
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							scene_output_for_each_surface(output_box, child, lx, ly,
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								user_iterator, user_data);
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						}
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					}
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					void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
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							wlr_surface_iterator_func_t iterator, void *user_data) {
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						struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
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						wlr_output_effective_resolution(scene_output->output,
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							&box.width, &box.height);
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						scene_output_for_each_surface(&box, &scene_output->scene->node, 0, 0,
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							iterator, user_data);
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					}
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