scene: add wlr_scene_output_for_each_surface

This allows compositors to more easily implement sending
wl_surface.frame callback done events.
This commit is contained in:
Simon Ser 2021-10-20 18:16:27 +02:00 committed by Isaac Freund
parent 70e8277175
commit db4c93028d
2 changed files with 46 additions and 0 deletions

View file

@ -270,6 +270,14 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
/**
* Call `iterator` on each surface in the scene-graph visible on the output,
* with the surface's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Attach an output layout to a scene.
*