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wlr_texture: Drop wlr_texture_from_dmabuf
Compositors should first create a valid dmabuf first, then use normal apis to use that buffer where needed.
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2 changed files with 0 additions and 24 deletions
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@ -12,7 +12,6 @@
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#include <pixman.h>
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_raster.h>
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struct wlr_buffer;
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@ -35,12 +34,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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/**
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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*/
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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/**
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* Update a texture with a struct wlr_buffer's contents.
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*
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@ -56,23 +56,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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return texture;
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}
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
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if (buffer == NULL) {
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return NULL;
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}
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struct wlr_texture *texture =
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wlr_texture_from_buffer(renderer, &buffer->base);
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// By this point, the renderer should have locked the buffer if it still
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// needs to access it in the future.
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dmabuf_buffer_drop(buffer);
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return texture;
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}
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer) {
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if (!renderer->impl->texture_from_buffer) {
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