Merge branch 'color-management' into 'master'

Draft: Add support for ICC profiles for outputs

See merge request wlroots/wlroots!3804
This commit is contained in:
Simon Ser 2023-02-02 18:28:31 +00:00
commit dadcf64584
15 changed files with 320 additions and 83 deletions

View file

@ -22,6 +22,13 @@ struct wlr_gles2_pixel_format {
bool has_alpha;
};
struct wlr_gles2_quad_shader {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
};
struct wlr_gles2_tex_shader {
GLuint program;
GLint proj;
@ -57,15 +64,11 @@ struct wlr_gles2_renderer {
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
} procs;
struct {
struct {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
} quad;
struct wlr_gles2_quad_shader quad;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
@ -112,6 +115,22 @@ struct wlr_gles2_texture {
struct wlr_addon buffer_addon;
};
enum wlr_gles2_shader_source {
WLR_GLES2_SHADER_SOURCE_SINGLE_COLOR = 1,
WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBA = 2,
WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBX = 3,
WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL = 4,
};
enum wlr_gles2_shader_color_transform {
WLR_GLES2_SHADER_COLOR_TRANSFORM_IDENTITY = 0,
WLR_GLES2_SHADER_COLOR_TRANSFORM_LUT_3D = 1,
};
struct wlr_gles2_shader_params {
enum wlr_gles2_shader_source source;
enum wlr_gles2_shader_color_transform color_transform;
};
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
const struct wlr_gles2_pixel_format *format);