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output: fix effective resolution calculation with ceil()
Use ceil() instead of integer division in wlr_output_effective_resolution() to prevent truncation of fractional values when output scale doesn't evenly divide the physical resolution. This ensures logical resolution properly covers all physical pixels. Signed-off-by: sunzhguy <sunzhigang1@kylinos.cn>
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1 changed files with 2 additions and 2 deletions
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@ -467,8 +467,8 @@ void wlr_output_transformed_resolution(struct wlr_output *output,
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void wlr_output_effective_resolution(struct wlr_output *output,
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void wlr_output_effective_resolution(struct wlr_output *output,
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int *width, int *height) {
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int *width, int *height) {
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wlr_output_transformed_resolution(output, width, height);
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wlr_output_transformed_resolution(output, width, height);
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*width /= output->scale;
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*width = ceil(*width / output->scale);
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*height /= output->scale;
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*height = ceil(*height / output->scale);
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}
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}
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struct wlr_output_mode *wlr_output_preferred_mode(struct wlr_output *output) {
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struct wlr_output_mode *wlr_output_preferred_mode(struct wlr_output *output) {
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