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render/vulkan: use _SRGB image view when possible
This is the last of a set of commits which ensures that both textures and render buffers can be accessed through _UNORM and _SRGB image views. While _UNORM image views are not yet used for 8-bpc image formats, they will be needed in the future to support color transforms for both textures and render buffers.
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566c413d8f
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d6859da3b4
3 changed files with 19 additions and 14 deletions
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@ -394,6 +394,7 @@ struct wlr_vk_texture {
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bool owned; // if dmabuf_imported: whether we have ownership of the image
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bool transitioned; // if dma_imported: whether we transitioned it away from preinit
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bool has_alpha; // whether the image is has alpha channel
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bool using_mutable_srgb; // is this accessed through _SRGB format view
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struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
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struct wl_list destroy_link; // wlr_vk_command_buffer.destroy_textures
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struct wl_list link; // wlr_vk_renderer.textures
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@ -411,7 +412,7 @@ struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
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VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
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const struct wlr_dmabuf_attributes *attribs,
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VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
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bool for_render);
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bool for_render, bool *using_mutable_srgb);
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struct wlr_texture *vulkan_texture_from_buffer(
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struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
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void vulkan_texture_destroy(struct wlr_vk_texture *texture);
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