tablet-v2 tablet_tool grab implementation

Implement the basic logic for tablet-v2 tablet_tool's grabs. And plug in
the default grab.
This commit is contained in:
Markus Ongyerth 2018-07-20 10:18:22 +02:00
parent 454f2a84a8
commit d5950255de
3 changed files with 278 additions and 13 deletions

View file

@ -12,6 +12,8 @@
#include <wlr/types/wlr_tablet_v2.h>
#include <wlr/util/log.h>
static const struct wlr_tablet_tool_v2_grab_interface default_tool_interface;
static const struct wlr_surface_role tablet_tool_cursor_surface_role = {
.name = "wp_tablet_tool-cursor",
};
@ -206,6 +208,9 @@ struct wlr_tablet_v2_tablet_tool *wlr_tablet_tool_create(
tool->wlr_tool = wlr_tool;
wl_list_init(&tool->clients);
tool->default_grab.tool = tool;
tool->default_grab.interface = &default_tool_interface;
tool->grab = &tool->default_grab;
tool->tool_destroy.notify = handle_wlr_tablet_tool_destroy;
@ -512,3 +517,179 @@ void wlr_send_tablet_v2_tablet_tool_up(struct wlr_tablet_v2_tablet_tool *tool) {
}
}
void wlr_tablet_v2_tablet_tool_notify_proximity_in(
struct wlr_tablet_v2_tablet_tool *tool,
struct wlr_tablet_v2_tablet *tablet,
struct wlr_surface *surface) {
if (tool->grab->interface->proximity_in) {
tool->grab->interface->proximity_in(tool->grab, tablet, surface);
}
}
void wlr_tablet_v2_tablet_tool_notify_down(struct wlr_tablet_v2_tablet_tool *tool) {
if (tool->grab->interface->down) {
tool->grab->interface->down(tool->grab);
}
}
void wlr_tablet_v2_tablet_tool_notify_up(struct wlr_tablet_v2_tablet_tool *tool) {
if (tool->grab->interface->up) {
tool->grab->interface->up(tool->grab);
}
}
void wlr_tablet_v2_tablet_tool_notify_motion(
struct wlr_tablet_v2_tablet_tool *tool, double x, double y) {
if (tool->grab->interface->motion) {
tool->grab->interface->motion(tool->grab, x, y);
}
}
void wlr_tablet_v2_tablet_tool_notify_pressure(
struct wlr_tablet_v2_tablet_tool *tool, double pressure) {
if (tool->grab->interface->pressure) {
tool->grab->interface->pressure(tool->grab, pressure);
}
}
void wlr_tablet_v2_tablet_tool_notify_distance(
struct wlr_tablet_v2_tablet_tool *tool, double distance) {
if (tool->grab->interface->distance) {
tool->grab->interface->distance(tool->grab, distance);
}
}
void wlr_tablet_v2_tablet_tool_notify_tilt(
struct wlr_tablet_v2_tablet_tool *tool, double x, double y) {
if (tool->grab->interface->tilt) {
tool->grab->interface->tilt(tool->grab, x, y);
}
}
void wlr_tablet_v2_tablet_tool_notify_rotation(
struct wlr_tablet_v2_tablet_tool *tool, double degrees) {
if (tool->grab->interface->rotation) {
tool->grab->interface->rotation(tool->grab, degrees);
}
}
void wlr_tablet_v2_tablet_tool_notify_slider(
struct wlr_tablet_v2_tablet_tool *tool, double position) {
if (tool->grab->interface->slider) {
tool->grab->interface->slider(tool->grab, position);
}
}
void wlr_tablet_v2_tablet_tool_notify_wheel(
struct wlr_tablet_v2_tablet_tool *tool, double degrees, int32_t clicks) {
if (tool->grab->interface->wheel) {
tool->grab->interface->wheel(tool->grab, degrees, clicks);
}
}
void wlr_tablet_v2_tablet_tool_notify_proximity_out(
struct wlr_tablet_v2_tablet_tool *tool) {
if (tool->grab->interface->proximity_out) {
tool->grab->interface->proximity_out(tool->grab);
}
}
void wlr_tablet_v2_tablet_tool_notify_button(
struct wlr_tablet_v2_tablet_tool *tool, uint32_t button,
enum zwp_tablet_pad_v2_button_state state) {
if (tool->grab->interface->button) {
tool->grab->interface->button(tool->grab, button, state);
}
}
void wlr_tablet_tool_v2_start_grab(struct wlr_tablet_v2_tablet_tool *tool, struct wlr_tablet_tool_v2_grab *grab) {
wlr_tablet_tool_v2_end_grab(tool);
tool->grab = grab;
}
void wlr_tablet_tool_v2_end_grab(struct wlr_tablet_v2_tablet_tool *tool) {
if (tool->grab->interface->cancel) {
tool->grab->interface->cancel(tool->grab);
}
tool->grab = &tool->default_grab;
}
static void default_tool_proximity_in(
struct wlr_tablet_tool_v2_grab *grab,
struct wlr_tablet_v2_tablet *tablet,
struct wlr_surface *surface) {
wlr_send_tablet_v2_tablet_tool_proximity_in(grab->tool, tablet, surface);
}
static void default_tool_down(struct wlr_tablet_tool_v2_grab *grab) {
wlr_send_tablet_v2_tablet_tool_down(grab->tool);
}
static void default_tool_up(struct wlr_tablet_tool_v2_grab *grab) {
wlr_send_tablet_v2_tablet_tool_up(grab->tool);
}
static void default_tool_motion(
struct wlr_tablet_tool_v2_grab *grab, double x, double y) {
wlr_send_tablet_v2_tablet_tool_motion(grab->tool, x, y);
}
static void default_tool_pressure(
struct wlr_tablet_tool_v2_grab *grab, double pressure) {
wlr_send_tablet_v2_tablet_tool_pressure(grab->tool, pressure);
}
static void default_tool_distance(
struct wlr_tablet_tool_v2_grab *grab, double distance) {
wlr_send_tablet_v2_tablet_tool_distance(grab->tool, distance);
}
static void default_tool_tilt(
struct wlr_tablet_tool_v2_grab *grab, double x, double y) {
wlr_send_tablet_v2_tablet_tool_tilt(grab->tool, x, y);
}
static void default_tool_rotation(
struct wlr_tablet_tool_v2_grab *grab, double degrees) {
wlr_send_tablet_v2_tablet_tool_rotation(grab->tool, degrees);
}
static void default_tool_slider(
struct wlr_tablet_tool_v2_grab *grab, double position) {
wlr_send_tablet_v2_tablet_tool_slider(grab->tool, position);
}
static void default_tool_wheel(
struct wlr_tablet_tool_v2_grab *grab, double degrees, int32_t clicks) {
wlr_send_tablet_v2_tablet_tool_wheel(grab->tool, degrees, clicks);
}
static void default_tool_proximity_out(struct wlr_tablet_tool_v2_grab *grab) {
wlr_send_tablet_v2_tablet_tool_proximity_out(grab->tool);
}
static void default_tool_button(
struct wlr_tablet_tool_v2_grab *grab, uint32_t button,
enum zwp_tablet_pad_v2_button_state state) {
wlr_send_tablet_v2_tablet_tool_button(grab->tool, button, state);
}
static void default_tool_cancel(struct wlr_tablet_tool_v2_grab *grab) {
/* Do nothing. Default grab can't be canceled */
}
static const struct wlr_tablet_tool_v2_grab_interface default_tool_interface = {
.proximity_in = default_tool_proximity_in,
.down = default_tool_down,
.up = default_tool_up,
.motion = default_tool_motion,
.pressure = default_tool_pressure,
.distance = default_tool_distance,
.tilt = default_tool_tilt,
.rotation = default_tool_rotation,
.slider = default_tool_slider,
.wheel = default_tool_wheel,
.proximity_out = default_tool_proximity_out,
.button = default_tool_button,
.cancel = default_tool_cancel,
};