render/egl: add save_context parameter to wlr_egl_make_current()

Saving the old context and immediately making our own context
current is a common pattern. Let's make it easier to do.

No functional change, just refactoring.
This commit is contained in:
Simon Ser 2024-02-22 19:26:06 +01:00
parent 2521fba37c
commit d5556ec78f
4 changed files with 24 additions and 33 deletions

View file

@ -56,8 +56,7 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
wlr_addon_finish(&buffer->addon);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(buffer->renderer->egl);
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles2_debug(buffer->renderer);
@ -208,7 +207,7 @@ struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl);
wlr_egl_make_current(renderer->egl, NULL);
struct wlr_gles2_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
@ -247,8 +246,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0};
wlr_egl_save_context(&prev_ctx);
if (!wlr_egl_make_current(renderer->egl)) {
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return NULL;
}
@ -276,8 +274,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0};
wlr_egl_save_context(&prev_ctx);
if (!wlr_egl_make_current(renderer->egl)) {
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return 0;
}
@ -305,8 +302,7 @@ static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *w
timer->renderer = renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glGenQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
@ -318,8 +314,7 @@ static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
wlr_egl_make_current(renderer->egl, &prev_ctx);
GLint64 disjoint;
renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
@ -353,8 +348,7 @@ static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glDeleteQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
free(timer);
@ -521,7 +515,7 @@ struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
}
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
if (!wlr_egl_make_current(egl)) {
if (!wlr_egl_make_current(egl, NULL)) {
return NULL;
}