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	scene: make graph loops fatal when debugging
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					 1 changed files with 1 additions and 3 deletions
				
			
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					@ -141,9 +141,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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	/* Ensure that a node cannot become its own ancestor */
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						/* Ensure that a node cannot become its own ancestor */
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	for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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						for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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			ancestor = ancestor->parent) {
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								ancestor = ancestor->parent) {
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		if (ancestor == node) {
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							assert(ancestor != node);
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			return;
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		}
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	}
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						}
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	wl_list_remove(&node->state.link);
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						wl_list_remove(&node->state.link);
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