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render/color: Add wlr_color_transform_create_from_gamma_lut
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2 changed files with 37 additions and 0 deletions
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@ -10,6 +10,7 @@
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#define WLR_RENDER_COLOR_H
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#define WLR_RENDER_COLOR_H
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <sys/types.h>
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/**
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/**
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@ -52,4 +53,10 @@ struct wlr_color_transform *wlr_color_transform_ref(struct wlr_color_transform *
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*/
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*/
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void wlr_color_transform_unref(struct wlr_color_transform *tr);
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void wlr_color_transform_unref(struct wlr_color_transform *tr);
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/**
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* Creates a color transform based on a gamma ramp.
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*/
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struct wlr_color_transform *wlr_color_transform_create_from_gamma_lut(
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size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b);
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#endif
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#endif
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@ -1,5 +1,6 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/render/color.h>
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#include <wlr/render/color.h>
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#include "render/color.h"
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#include "render/color.h"
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@ -49,6 +50,35 @@ void wlr_color_transform_unref(struct wlr_color_transform *tr) {
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}
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}
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}
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}
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struct wlr_color_transform *wlr_color_transform_create_from_gamma_lut(
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size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b) {
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uint16_t *data = malloc(3 * ramp_size * sizeof(uint16_t));
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if (!data) {
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return NULL;
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}
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struct wlr_color_transform_lut3x1d *tx = calloc(1, sizeof(*tx));
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if (!tx) {
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free(data);
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return NULL;
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}
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tx->base.type = COLOR_TRANSFORM_LUT_3x1D;
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tx->base.ref_count = 1;
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wlr_addon_set_init(&tx->base.addons);
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tx->r = data;
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tx->g = data + ramp_size;
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tx->b = data + ramp_size * 2;
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tx->ramp_size = ramp_size;
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memcpy(tx->r, r, ramp_size * sizeof(uint16_t));
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memcpy(tx->g, g, ramp_size * sizeof(uint16_t));
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memcpy(tx->b, b, ramp_size * sizeof(uint16_t));
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return &tx->base;
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}
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struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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struct wlr_color_transform *tr) {
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struct wlr_color_transform *tr) {
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assert(tr->type == COLOR_TRANSFORM_LUT_3D);
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assert(tr->type == COLOR_TRANSFORM_LUT_3D);
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