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backend: reset EGL surface after buffer swap
This prevents GL commands to affect a previously current EGL surface after a buffer swap.
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4 changed files with 11 additions and 0 deletions
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@ -569,6 +569,8 @@ static bool drm_connector_commit(struct wlr_output *output) {
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}
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}
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wlr_egl_make_current(&drm->renderer.egl, EGL_NO_SURFACE, NULL);
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return true;
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}
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