renderer: Drop buffer binding

This commit is contained in:
Alexander Orzechowski 2023-08-19 21:39:57 -04:00
parent 3ed1268f64
commit d3a339a03e
13 changed files with 0 additions and 307 deletions

View file

@ -42,14 +42,6 @@ struct wlr_gles2_renderer *gles2_get_renderer(
return renderer;
}
static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
assert(wlr_egl_is_current(renderer->egl));
assert(renderer->current_buffer != NULL);
return renderer;
}
bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) {
return timer->impl == &render_timer_impl;
}
@ -175,101 +167,6 @@ error_buffer:
return NULL;
}
static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (renderer->current_buffer != NULL) {
assert(wlr_egl_is_current(renderer->egl));
push_gles2_debug(renderer);
glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer);
wlr_buffer_unlock(renderer->current_buffer->buffer);
renderer->current_buffer = NULL;
}
if (wlr_buffer == NULL) {
wlr_egl_unset_current(renderer->egl);
return true;
}
wlr_egl_make_current(renderer->egl);
GLint fbo = gles2_buffer_get_fbo(renderer->current_buffer);
if (!fbo) {
return false;
}
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
if (buffer == NULL) {
return false;
}
wlr_buffer_lock(wlr_buffer);
renderer->current_buffer = buffer;
push_gles2_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
pop_gles2_debug(renderer);
return true;
}
static const char *reset_status_str(GLenum status) {
switch (status) {
case GL_GUILTY_CONTEXT_RESET_KHR:
return "guilty";
case GL_INNOCENT_CONTEXT_RESET_KHR:
return "innocent";
case GL_UNKNOWN_CONTEXT_RESET_KHR:
return "unknown";
default:
return "<invalid>";
}
}
static bool gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
push_gles2_debug(renderer);
if (renderer->procs.glGetGraphicsResetStatusKHR) {
GLenum status = renderer->procs.glGetGraphicsResetStatusKHR();
if (status != GL_NO_ERROR) {
wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status));
wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
return false;
}
}
glViewport(0, 0, width, height);
renderer->viewport_width = width;
renderer->viewport_height = height;
// refresh projection matrix
matrix_projection(renderer->projection, width, height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
// XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
pop_gles2_debug(renderer);
return true;
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
gles2_get_renderer_in_context(wlr_renderer);
// no-op
}
static const uint32_t *gles2_get_shm_texture_formats(
struct wlr_renderer *wlr_renderer, size_t *len) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@ -446,9 +343,6 @@ static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.bind_buffer = gles2_bind_buffer,
.begin = gles2_begin,
.end = gles2_end,
.get_shm_texture_formats = gles2_get_shm_texture_formats,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
.get_render_formats = gles2_get_render_formats,
@ -799,9 +693,3 @@ bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return check_gl_ext(renderer->exts_str, ext);
}
GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
assert(renderer->current_buffer);
return gles2_buffer_get_fbo(renderer->current_buffer);
}