renderer: Drop buffer binding

This commit is contained in:
Alexander Orzechowski 2023-08-19 21:39:57 -04:00
parent 3ed1268f64
commit d3a339a03e
13 changed files with 0 additions and 307 deletions

View file

@ -41,7 +41,6 @@ struct wlr_gles2_tex_shader {
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
float projection[9];
struct wlr_egl *egl;
int drm_fd;
@ -87,9 +86,6 @@ struct wlr_gles2_renderer {
struct wl_list buffers; // wlr_gles2_buffer.link
struct wl_list textures; // wlr_gles2_texture.link
struct wlr_gles2_buffer *current_buffer;
uint32_t viewport_width, viewport_height;
};
struct wlr_gles2_render_timer {

View file

@ -20,9 +20,6 @@ struct wlr_pixman_renderer {
struct wl_list buffers; // wlr_pixman_buffer.link
struct wl_list textures; // wlr_pixman_texture.link
struct wlr_pixman_buffer *current_buffer;
int32_t width, height;
struct wlr_drm_format_set drm_formats;
};

View file

@ -252,8 +252,6 @@ struct wlr_vk_renderer {
VkSemaphore timeline_semaphore;
uint64_t timeline_point;
struct wlr_vk_render_buffer *current_render_buffer;
size_t last_pool_size;
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
struct wl_list render_format_setups; // wlr_vk_render_format_setup.link

View file

@ -7,14 +7,6 @@
* Automatically select and create a renderer suitable for the DRM FD.
*/
struct wlr_renderer *renderer_autocreate_with_drm_fd(int drm_fd);
/**
* Bind a buffer to the renderer.
*
* All subsequent rendering operations will operate on the supplied buffer.
* After rendering operations are done, the caller must unbind a buffer by
* calling renderer_bind_buffer with a NULL buffer.
*/
bool renderer_bind_buffer(struct wlr_renderer *r, struct wlr_buffer *buffer);
/**
* Get the supported render formats. Buffers allocated with a format from this
* list may be attached via wlr_renderer_begin_with_buffer.