renderer: Drop buffer binding

This commit is contained in:
Alexander Orzechowski 2023-08-19 21:39:57 -04:00
parent 3ed1268f64
commit d3a339a03e
13 changed files with 0 additions and 307 deletions

View file

@ -41,7 +41,6 @@ struct wlr_gles2_tex_shader {
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
float projection[9];
struct wlr_egl *egl;
int drm_fd;
@ -87,9 +86,6 @@ struct wlr_gles2_renderer {
struct wl_list buffers; // wlr_gles2_buffer.link
struct wl_list textures; // wlr_gles2_texture.link
struct wlr_gles2_buffer *current_buffer;
uint32_t viewport_width, viewport_height;
};
struct wlr_gles2_render_timer {

View file

@ -20,9 +20,6 @@ struct wlr_pixman_renderer {
struct wl_list buffers; // wlr_pixman_buffer.link
struct wl_list textures; // wlr_pixman_texture.link
struct wlr_pixman_buffer *current_buffer;
int32_t width, height;
struct wlr_drm_format_set drm_formats;
};

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@ -252,8 +252,6 @@ struct wlr_vk_renderer {
VkSemaphore timeline_semaphore;
uint64_t timeline_point;
struct wlr_vk_render_buffer *current_render_buffer;
size_t last_pool_size;
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
struct wl_list render_format_setups; // wlr_vk_render_format_setup.link

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@ -7,14 +7,6 @@
* Automatically select and create a renderer suitable for the DRM FD.
*/
struct wlr_renderer *renderer_autocreate_with_drm_fd(int drm_fd);
/**
* Bind a buffer to the renderer.
*
* All subsequent rendering operations will operate on the supplied buffer.
* After rendering operations are done, the caller must unbind a buffer by
* calling renderer_bind_buffer with a NULL buffer.
*/
bool renderer_bind_buffer(struct wlr_renderer *r, struct wlr_buffer *buffer);
/**
* Get the supported render formats. Buffers allocated with a format from this
* list may be attached via wlr_renderer_begin_with_buffer.

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@ -33,10 +33,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *renderer);
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *renderer,
const char *ext);
/**
* Returns the OpenGL FBO of current buffer.
*/
GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer);
struct wlr_gles2_texture_attribs {
GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */

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@ -20,11 +20,6 @@ struct wlr_box;
struct wlr_fbox;
struct wlr_renderer_impl {
bool (*bind_buffer)(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
bool (*begin)(struct wlr_renderer *renderer, uint32_t width,
uint32_t height);
void (*end)(struct wlr_renderer *renderer);
const uint32_t *(*get_shm_texture_formats)(
struct wlr_renderer *renderer, size_t *len);
const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)(

View file

@ -13,11 +13,6 @@
#include <wlr/render/wlr_renderer.h>
struct wlr_renderer *wlr_pixman_renderer_create(void);
/**
* Returns the image of current buffer.
*/
pixman_image_t *wlr_pixman_renderer_get_current_image(
struct wlr_renderer *wlr_renderer);
bool wlr_renderer_is_pixman(struct wlr_renderer *wlr_renderer);
bool wlr_texture_is_pixman(struct wlr_texture *texture);

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@ -24,8 +24,6 @@ VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer);
VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer);
VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer);
uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer);
void wlr_vk_renderer_get_current_image_attribs(struct wlr_renderer *renderer,
struct wlr_vk_image_attribs *attribs);
bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer);
bool wlr_texture_is_vk(struct wlr_texture *texture);

View file

@ -39,8 +39,6 @@ struct wlr_renderer {
// private state
const struct wlr_renderer_impl *impl;
bool rendering;
};
/**
@ -51,18 +49,6 @@ struct wlr_renderer {
*/
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
/**
* Start a render pass on the provided struct wlr_buffer.
*
* Compositors must call wlr_renderer_end() when they are done.
*/
bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
struct wlr_buffer *buffer);
/**
* End a render pass.
*/
void wlr_renderer_end(struct wlr_renderer *r);
/**
* Get the shared-memory formats supporting import usage. Buffers allocated
* with a format from this list may be imported via wlr_texture_from_pixels().