matrix: unify API, don't use array pointers

This commit is contained in:
emersion 2018-03-15 11:10:56 +01:00
parent b6a3f240c7
commit d26b67cb06
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GPG key ID: 0FDE7BE0E88F5E48
18 changed files with 172 additions and 167 deletions

View file

@ -122,8 +122,8 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
}
static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
const float (*color)[4]) {
glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
const float color[static 4]) {
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
}
@ -171,14 +171,15 @@ static void draw_quad() {
}
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
struct wlr_texture *texture, const float matrix[static 16],
float alpha) {
if (!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
GL_CALL(glUniform1f(2, alpha));
draw_quad();
return true;
@ -186,18 +187,18 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) {
const float color[static 4], const float matrix[static 16]) {
GL_CALL(glUseProgram(shaders.quad));
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) {
const float color[static 4], const float matrix[static 16]) {
GL_CALL(glUseProgram(shaders.ellipse));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix));
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}

View file

@ -227,16 +227,16 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
}
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
float mat[static 16], const float projection[static 16], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
float world[16];
wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world,
wlr_matrix_identity(mat);
wlr_matrix_translate(world, x, y, 0);
wlr_matrix_mul(mat, mat, world);
wlr_matrix_scale(world,
texture->wlr_texture.width, texture->wlr_texture.height, 1);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix);
wlr_matrix_mul(mat, mat, world);
wlr_matrix_mul(mat, projection, mat);
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct

View file

@ -23,7 +23,7 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) {
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
r->impl->clear(r, color);
}
@ -36,17 +36,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
struct wlr_texture *texture, const float matrix[static 16],
float alpha) {
return r->impl->render_with_matrix(r, texture, matrix, alpha);
}
void wlr_render_colored_quad(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]) {
const float color[static 4], const float matrix[static 16]) {
r->impl->render_quad(r, color, matrix);
}
void wlr_render_colored_ellipse(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]) {
const float color[static 4], const float matrix[static 16]) {
r->impl->render_ellipse(r, color, matrix);
}

View file

@ -54,8 +54,8 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
}
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture, matrix, projection, x, y);
float mat[static 16], const float projection[static 16], int x, int y) {
texture->impl->get_matrix(texture, mat, projection, x, y);
}
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource