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matrix: unify API, don't use array pointers
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b6a3f240c7
commit
d26b67cb06
18 changed files with 172 additions and 167 deletions
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@ -13,7 +13,7 @@ struct wlr_renderer;
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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@ -38,18 +38,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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struct wlr_texture *texture, const float matrix[static 16], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 16]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 16]);
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/**
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* Returns a list of pixel formats supported by this renderer.
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*/
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@ -139,8 +139,8 @@ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 16],
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const float projection[static 16], int x, int y);
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/**
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* Destroys this wlr_texture.
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*/
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@ -18,15 +18,16 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]);
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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struct wlr_texture *texture, const float matrix[static 16],
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float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 16]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const float color[static 4], const float matrix[static 16]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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@ -58,8 +59,8 @@ struct wlr_texture_impl {
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 16],
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const float projection[static 16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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@ -4,19 +4,20 @@
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#include <stdint.h>
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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void wlr_matrix_identity(float mat[static 16]);
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void wlr_matrix_translate(float mat[static 16], float x, float y, float z);
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void wlr_matrix_scale(float mat[static 16], float x, float y, float z);
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void wlr_matrix_rotate(float mat[static 16], float radians);
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void wlr_matrix_mul(float mat[static 16], const float x[static 16],
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const float y[static 16]);
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enum wl_output_transform;
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void wlr_matrix_transform(float mat[static 16],
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enum wl_output_transform transform);
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation, float
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(*projection)[16]);
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 16]);
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#endif
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@ -99,6 +99,7 @@ struct wlr_surface {
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struct wlr_renderer;
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer);
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/**
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* Gets a matrix you can pass into wlr_render_with_matrix to display this
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* surface. `matrix` is the output matrix, `projection` is the wlr_output
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@ -108,9 +109,9 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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* from 0 to 1 in both dimensions.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float (*matrix)[16],
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const float (*projection)[16],
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const float (*transform)[16]);
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float mat[static 16],
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const float projection[static 16],
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const float transform[static 16]);
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/**
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