matrix: unify API, don't use array pointers

This commit is contained in:
emersion 2018-03-15 11:10:56 +01:00
parent b6a3f240c7
commit d26b67cb06
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GPG key ID: 0FDE7BE0E88F5E48
18 changed files with 172 additions and 167 deletions

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@ -102,7 +102,7 @@ static void handle_output_frame(struct output_state *output,
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
animate_cat(sample, output->output);
@ -119,10 +119,10 @@ static void handle_output_frame(struct output_state *output,
wlr_output_layout_output_coords(sample->layout, output->output,
&local_x, &local_y);
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y);
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix, 1.0f);
sample->cat_texture, matrix, 1.0f);
}
wlr_renderer_end(sample->renderer);