matrix: unify API, don't use array pointers

This commit is contained in:
emersion 2018-03-15 11:10:56 +01:00
parent b6a3f240c7
commit d26b67cb06
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18 changed files with 172 additions and 167 deletions

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@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
glViewport(0, 0, dest->width, dest->height);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f);
return wlr_drm_surface_swap_buffers(dest, NULL);
}