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matrix: unify API, don't use array pointers
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commit
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18 changed files with 172 additions and 167 deletions
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@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
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glViewport(0, 0, dest->width, dest->height);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
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wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f);
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return wlr_drm_surface_swap_buffers(dest, NULL);
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}
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