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matrix: unify API, don't use array pointers
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commit
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18 changed files with 172 additions and 167 deletions
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@ -648,9 +648,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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glClear(GL_COLOR_BUFFER_BIT);
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float matrix[16];
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wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
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wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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&matrix, 1.0f);
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matrix, 1.0f);
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glFinish();
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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