matrix: unify API, don't use array pointers

This commit is contained in:
emersion 2018-03-15 11:10:56 +01:00
parent b6a3f240c7
commit d26b67cb06
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GPG key ID: 0FDE7BE0E88F5E48
18 changed files with 172 additions and 167 deletions

View file

@ -648,9 +648,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClear(GL_COLOR_BUFFER_BIT);
float matrix[16];
wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
&matrix, 1.0f);
matrix, 1.0f);
glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);

View file

@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
glViewport(0, 0, dest->width, dest->height);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f);
return wlr_drm_surface_swap_buffers(dest, NULL);
}