Add alpha to wlr_render_with_matrix

so we can use the alpha channel to e.g. blend in textures
This commit is contained in:
Guido Günther 2018-02-21 23:20:09 +01:00
parent e6ca78b0e4
commit d08792bfff
11 changed files with 18 additions and 17 deletions

View file

@ -36,8 +36,8 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16]) {
return r->impl->render_with_matrix(r, texture, matrix);
struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
return r->impl->render_with_matrix(r, texture, matrix, alpha);
}
void wlr_render_colored_quad(struct wlr_renderer *r,