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Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
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11 changed files with 18 additions and 17 deletions
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@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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* float projection[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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*
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* This will render the texture at <123, 321>.
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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