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Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
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parent
e6ca78b0e4
commit
d08792bfff
11 changed files with 18 additions and 17 deletions
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@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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* float projection[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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*
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* This will render the texture at <123, 321>.
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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@ -22,7 +22,7 @@ struct wlr_renderer_impl {
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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