Add alpha to wlr_render_with_matrix

so we can use the alpha channel to e.g. blend in textures
This commit is contained in:
Guido Günther 2018-02-21 23:20:09 +01:00
parent e6ca78b0e4
commit d08792bfff
11 changed files with 18 additions and 17 deletions

View file

@ -53,7 +53,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
(int)(p->x * width) - sample->cat_texture->width / 2,
(int)(p->y * height) - sample->cat_texture->height / 2);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
sample->cat_texture, &matrix, 1.0f);
}
wlr_renderer_end(sample->renderer);