Add alpha to wlr_render_with_matrix

so we can use the alpha channel to e.g. blend in textures
This commit is contained in:
Guido Günther 2018-02-21 23:20:09 +01:00
parent e6ca78b0e4
commit d08792bfff
11 changed files with 18 additions and 17 deletions

View file

@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
float matrix[16];
wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
&matrix);
&matrix, 1.0f);
glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);