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relative_pointer: implement protocol events
Implement zwp_relative_pointer_v1.relative_motion event, along with some glue code in wlr_seat_pointer and rootston.
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5 changed files with 52 additions and 0 deletions
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@ -66,4 +66,8 @@ struct wlr_relative_pointer_v1 {
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struct wlr_relative_pointer_manager_v1 *wlr_relative_pointer_v1_create(struct wl_display *display);
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void wlr_relative_pointer_v1_destroy(struct wlr_relative_pointer_manager_v1 *relative_pointer_manager);
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void wlr_relative_pointer_v1_send_relative_motion(struct wl_resource *resource,
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uint64_t time, double dx, double dy, double dx_unaccel, double
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dy_unaccel);
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#endif
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@ -314,6 +314,18 @@ void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat);
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void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
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double sx, double sy);
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/** Send relative motion events to the surface with pointer focus. Coordinates
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* for the motion event are relative to current pointer location, both
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* accelerated and unaccelerated. Compositors should use
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* `wlr_seat_pointer_notify_relative_motion()` to send relative motion events
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* to respect relative pointer requests by clients.
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*
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* Note that the timestamp is 64 bit, split into high 32 bits and low 32 bits.
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*/
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void wlr_seat_pointer_notify_relative_motion(struct wlr_seat *wlr_seat,
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uint64_t time, double dx, double dy, double dx_unaccel,
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double dy_unaccel);
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/**
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* Send a button event to the surface with pointer focus. Coordinates for the
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* button event are surface-local. Returns the serial. Compositors should use
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