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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-20 06:47:19 -04:00
scene: drop wlr_client_buffer support
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dd0e70af5d
commit
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3 changed files with 4 additions and 38 deletions
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@ -879,7 +879,7 @@ int main(int argc, char *argv[]) {
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* to dig your fingers in and play with their behavior if you want. Note that
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* to dig your fingers in and play with their behavior if you want. Note that
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* the clients cannot set the selection directly without compositor approval,
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* the clients cannot set the selection directly without compositor approval,
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* see the handling of the request_set_selection event below.*/
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* see the handling of the request_set_selection event below.*/
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_compositor_create(server.wl_display, NULL);
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wlr_subcompositor_create(server.wl_display);
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wlr_subcompositor_create(server.wl_display);
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wlr_data_device_manager_create(server.wl_display);
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wlr_data_device_manager_create(server.wl_display);
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@ -70,28 +70,6 @@ static void scene_surface_handle_surface_destroy(
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wlr_scene_node_destroy(&surface->buffer->node);
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wlr_scene_node_destroy(&surface->buffer->node);
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}
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}
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// This is used for wlr_scene where it unconditionally locks buffers preventing
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// reuse of the existing texture for shm clients. With the usage pattern of
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// wlr_scene surface handling, we can mark its locked buffer as safe
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// for mutation.
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static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
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buffer->n_ignore_locks++;
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}
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static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
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if (!scene_buffer->buffer) {
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return;
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}
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struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
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if (!buffer) {
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return;
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}
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assert(buffer->n_ignore_locks > 0);
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buffer->n_ignore_locks--;
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}
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static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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struct wlr_surface *surface) {
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struct wlr_surface *surface) {
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struct wlr_surface_state *state = &surface->current;
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struct wlr_surface_state *state = &surface->current;
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@ -105,13 +83,9 @@ static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
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wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
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wlr_scene_buffer_set_transform(scene_buffer, state->transform);
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wlr_scene_buffer_set_transform(scene_buffer, state->transform);
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scene_buffer_unmark_client_buffer(scene_buffer);
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if (surface->current.buffer) {
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if (surface->buffer) {
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client_buffer_mark_next_can_damage(surface->buffer);
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
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&surface->buffer->base, &surface->buffer_damage);
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surface->current.buffer, &surface->buffer_damage);
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} else {
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} else {
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wlr_scene_buffer_set_buffer(scene_buffer, NULL);
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wlr_scene_buffer_set_buffer(scene_buffer, NULL);
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}
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}
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@ -150,8 +124,6 @@ static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buff
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static void surface_addon_destroy(struct wlr_addon *addon) {
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static void surface_addon_destroy(struct wlr_addon *addon) {
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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scene_buffer_unmark_client_buffer(surface->buffer);
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wlr_addon_finish(&surface->addon);
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wlr_addon_finish(&surface->addon);
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wl_list_remove(&surface->outputs_update.link);
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wl_list_remove(&surface->outputs_update.link);
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@ -626,7 +626,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// if this node used to not be mapped or its previous displayed
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// buffer region will be different from what the new buffer would
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// produce we need to update the node.
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// produce we need to update the node.
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update = !scene_buffer->buffer ||
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update = (!scene_buffer->buffer && !scene_buffer->texture) ||
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->buffer->width != buffer->width ||
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(scene_buffer->buffer->width != buffer->width ||
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scene_buffer->buffer->height != buffer->height));
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scene_buffer->buffer->height != buffer->height));
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@ -815,12 +815,6 @@ static struct wlr_texture *scene_buffer_get_texture(
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return NULL;
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return NULL;
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}
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}
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struct wlr_client_buffer *client_buffer =
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wlr_client_buffer_get(scene_buffer->buffer);
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if (client_buffer != NULL) {
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return client_buffer->texture;
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}
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if (scene_buffer->texture == NULL ||
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if (scene_buffer->texture == NULL ||
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!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
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!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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