mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-04 04:06:09 -05:00
Merge branch 'fractional-render' into 'master'
render/pass: accept fractional destination coordinates See merge request wlroots/wlroots!5208
This commit is contained in:
commit
cefe5e9a32
22 changed files with 248 additions and 66 deletions
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@ -136,7 +136,12 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
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.texture = sample->cat_texture,
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.dst_box = box,
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.dst_box = (struct wlr_fbox){
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.x = box.x,
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.y = box.y,
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.width = box.width,
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.height = box.height,
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},
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});
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}
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@ -123,7 +123,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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});
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if (sample->proximity) {
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struct wlr_box box = {
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struct wlr_fbox box = {
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.x = (sample->x * pad_width) - 8 * (sample->pressure + 1) + left,
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.y = (sample->y * pad_height) - 8 * (sample->pressure + 1) + top,
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.width = 16 * (sample->pressure + 1),
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@ -35,6 +35,7 @@ struct wlr_gles2_tex_shader {
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GLint tex;
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GLint alpha;
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GLint pos_attrib;
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GLint dst_bounds;
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};
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struct wlr_gles2_renderer {
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@ -79,6 +80,7 @@ struct wlr_gles2_renderer {
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GLint proj;
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GLint color;
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GLint pos_attrib;
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GLint dst_bounds;
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} quad;
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struct wlr_gles2_tex_shader tex_rgba;
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struct wlr_gles2_tex_shader tex_rgbx;
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@ -368,6 +368,13 @@ struct wlr_vk_frag_texture_pcr_data {
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float matrix[4][4]; // only a 3x3 subset is used
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float alpha;
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float luminance_multiplier;
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float _pad[2]; // padding for vec4 alignment
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float dst_bounds[4]; // x, y, x+width, y+height
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};
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struct wlr_vk_frag_quad_pcr_data {
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float color[4];
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float dst_bounds[4]; // x, y, x+width, y+height
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};
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struct wlr_vk_frag_output_pcr_data {
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@ -4,6 +4,7 @@
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#include <wayland-server-protocol.h>
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struct wlr_box;
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struct wlr_fbox;
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/** Writes the identity matrix into mat */
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void wlr_matrix_identity(float mat[static 9]);
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@ -27,7 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
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* specified wlr_box onto a given orthographic projection with a given
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* rotation. The result is written to mat, which can be applied to each
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* coordinate of the box to get a new coordinate from [-1,1]. */
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
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enum wl_output_transform transform, const float projection[static 9]);
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/**
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@ -76,10 +76,10 @@ struct wlr_render_timer_impl {
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void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
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struct wlr_fbox *box);
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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struct wlr_box *box);
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struct wlr_fbox *box);
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float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_options *options);
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void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
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const struct wlr_buffer *buffer, struct wlr_box *box);
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const struct wlr_buffer *buffer, struct wlr_fbox *box);
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void wlr_texture_read_pixels_options_get_src_box(
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const struct wlr_texture_read_pixels_options *options,
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@ -90,7 +90,7 @@ struct wlr_render_texture_options {
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/* Source coordinates, leave empty to render the whole texture */
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struct wlr_fbox src_box;
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/* Destination coordinates, width/height default to the texture size */
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
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const float *alpha;
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/* Clip region, leave NULL to disable clipping */
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@ -142,7 +142,7 @@ struct wlr_render_color {
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struct wlr_render_rect_options {
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/* Rectangle coordinates */
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struct wlr_box box;
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struct wlr_fbox box;
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/* Source color */
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struct wlr_render_color color;
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/* Clip region, leave NULL to disable clipping */
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@ -1,6 +1,8 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <pixman.h>
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#include <stdbool.h>
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#include <time.h>
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#include <unistd.h>
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#include <wlr/render/drm_syncobj.h>
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@ -75,9 +77,14 @@ out:
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return ok;
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}
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static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) {
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static void render(const struct wlr_fbox *box, const pixman_region32_t *clip, GLint attrib) {
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pixman_region32_t region;
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pixman_region32_init_rect(®ion, box->x, box->y, box->width, box->height);
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// Expand region to include edge fragments for AA
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pixman_region32_init_rect(®ion,
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floor(box->x),
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floor(box->y),
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ceil(box->x + box->width) - floor(box->x),
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ceil(box->y + box->height) - floor(box->y));
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if (clip) {
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pixman_region32_intersect(®ion, ®ion, clip);
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@ -124,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_fbox *box) {
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float gl_matrix[9];
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wlr_matrix_identity(gl_matrix);
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wlr_matrix_translate(gl_matrix, box->x, box->y);
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@ -190,16 +197,16 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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abort();
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}
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struct wlr_box dst_box;
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struct wlr_fbox src_fbox;
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wlr_render_texture_options_get_src_box(options, &src_fbox);
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struct wlr_fbox dst_box;
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struct wlr_fbox src_box;
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wlr_render_texture_options_get_src_box(options, &src_box);
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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src_fbox.x /= options->texture->width;
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src_fbox.y /= options->texture->height;
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src_fbox.width /= options->texture->width;
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src_fbox.height /= options->texture->height;
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src_box.x /= options->texture->width;
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src_box.y /= options->texture->height;
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src_box.width /= options->texture->width;
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src_box.height /= options->texture->height;
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push_gles2_debug(renderer);
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@ -245,7 +252,13 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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set_tex_matrix(shader->tex_proj, options->transform, &src_box);
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glUniform4f(shader->dst_bounds,
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(float)dst_box.x,
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(float)dst_box.y,
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(float)(dst_box.x + dst_box.width),
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(float)(dst_box.y + dst_box.height));
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render(&dst_box, options->clip, shader->pos_attrib);
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@ -259,7 +272,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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const struct wlr_render_color *color = &options->color;
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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push_gles2_debug(renderer);
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@ -270,6 +283,12 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
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glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
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glUniform4f(renderer->shaders.quad.dst_bounds,
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(float)box.x,
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(float)box.y,
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(float)(box.x + box.width),
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(float)(box.y + box.height));
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render(&box, options->clip, renderer->shaders.quad.pos_attrib);
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pop_gles2_debug(renderer);
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@ -641,6 +641,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
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renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.quad.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
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renderer->shaders.tex_rgba.program = prog =
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link_program(renderer, common_vert_src, tex_rgba_frag_src);
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@ -652,6 +653,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgba.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
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renderer->shaders.tex_rgbx.program = prog =
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link_program(renderer, common_vert_src, tex_rgbx_frag_src);
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@ -663,6 +665,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgbx.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
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if (renderer->exts.OES_egl_image_external) {
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renderer->shaders.tex_ext.program = prog =
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@ -675,6 +678,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_ext.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
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}
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pop_gles2_debug(renderer);
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@ -7,7 +7,19 @@ precision mediump float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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uniform vec4 color;
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uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
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float compute_coverage() {
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vec4 d = vec4(
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gl_FragCoord.x - dst_bounds.x,
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gl_FragCoord.y - dst_bounds.y,
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dst_bounds.z - gl_FragCoord.x,
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dst_bounds.w - gl_FragCoord.y
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);
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vec4 cov = clamp(d + 0.5, 0.0, 1.0);
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return min(min(cov.x, cov.y), min(cov.z, cov.w));
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}
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void main() {
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gl_FragColor = color;
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gl_FragColor = color * compute_coverage();
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}
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@ -9,7 +9,19 @@ precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES texture0;
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uniform float alpha;
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uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
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float compute_coverage() {
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vec4 d = vec4(
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gl_FragCoord.x - dst_bounds.x,
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gl_FragCoord.y - dst_bounds.y,
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dst_bounds.z - gl_FragCoord.x,
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dst_bounds.w - gl_FragCoord.y
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);
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vec4 cov = clamp(d + 0.5, 0.0, 1.0);
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return min(min(cov.x, cov.y), min(cov.z, cov.w));
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}
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void main() {
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gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
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gl_FragColor = texture2D(texture0, v_texcoord) * alpha * compute_coverage();
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}
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@ -7,7 +7,19 @@ precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
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float compute_coverage() {
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vec4 d = vec4(
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gl_FragCoord.x - dst_bounds.x,
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gl_FragCoord.y - dst_bounds.y,
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dst_bounds.z - gl_FragCoord.x,
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dst_bounds.w - gl_FragCoord.y
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);
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vec4 cov = clamp(d + 0.5, 0.0, 1.0);
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return min(min(cov.x, cov.y), min(cov.z, cov.w));
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}
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord) * alpha;
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gl_FragColor = texture2D(tex, v_texcoord) * alpha * compute_coverage();
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}
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@ -7,7 +7,19 @@ precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
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float compute_coverage() {
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vec4 d = vec4(
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gl_FragCoord.x - dst_bounds.x,
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gl_FragCoord.y - dst_bounds.y,
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dst_bounds.z - gl_FragCoord.x,
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dst_bounds.w - gl_FragCoord.y
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);
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vec4 cov = clamp(d + 0.5, 0.0, 1.0);
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return min(min(cov.x, cov.y), min(cov.z, cov.w));
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}
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void main() {
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha * compute_coverage();
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}
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@ -46,9 +46,9 @@ void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_opti
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}
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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struct wlr_box *box) {
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struct wlr_fbox *box) {
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*box = options->dst_box;
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if (wlr_box_empty(box)) {
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if (wlr_fbox_empty(box)) {
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box->width = options->texture->width;
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box->height = options->texture->height;
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}
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@ -62,9 +62,9 @@ float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_optio
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}
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void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
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const struct wlr_buffer *buffer, struct wlr_box *box) {
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if (wlr_box_empty(&options->box)) {
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*box = (struct wlr_box){
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const struct wlr_buffer *buffer, struct wlr_fbox *box) {
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if (wlr_fbox_empty(&options->box)) {
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*box = (struct wlr_fbox){
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.width = buffer->width,
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.height = buffer->height,
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};
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|
|
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@ -59,7 +59,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.height = roundf(src_fbox.height),
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};
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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pixman_image_t *mask = NULL;
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@ -125,8 +125,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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// it depends on the whether the rotation swapped width and height, which is why
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// we use src_box_transformed instead of src_box.
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pixman_transform_scale(&transform, NULL,
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pixman_double_to_fixed(src_box_transformed.width / (double)dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / (double)dst_box.height));
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pixman_double_to_fixed(src_box_transformed.width / dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / dst_box.height));
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||||
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||||
// pixman rotates about the origin which again leaves everything outside of the
|
||||
// viewport. Translate the result so that its new top-left corner is back at the
|
||||
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@ -174,8 +174,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
pixman_image_composite32(op, texture->image, mask, buffer->image,
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||||
0, 0, // source x,y
|
||||
0, 0, // mask x,y
|
||||
dst_box.x, dst_box.y, // dest x,y
|
||||
dst_box.width, dst_box.height // composite width,height
|
||||
round(dst_box.x), round(dst_box.y), // dest x,y
|
||||
round(dst_box.width), round(dst_box.height) // composite width,height
|
||||
);
|
||||
|
||||
pixman_image_set_transform(texture->image, NULL);
|
||||
|
|
@ -183,7 +183,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
// No transforms or crop needed, just a straight blit from the source
|
||||
pixman_image_set_transform(texture->image, NULL);
|
||||
pixman_image_composite32(op, texture->image, mask, buffer->image,
|
||||
src_box.x, src_box.y, 0, 0, dst_box.x, dst_box.y,
|
||||
src_box.x, src_box.y, 0, 0, round(dst_box.x), round(dst_box.y),
|
||||
src_box.width, src_box.height);
|
||||
}
|
||||
|
||||
|
|
@ -202,7 +202,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_buffer *buffer = pass->buffer;
|
||||
struct wlr_box box;
|
||||
struct wlr_fbox box;
|
||||
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
|
||||
|
||||
pixman_op_t op = get_pixman_blending(options->color.a == 1 ?
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#include <assert.h>
|
||||
#include <drm_fourcc.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <wlr/util/log.h>
|
||||
|
|
@ -674,21 +676,35 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
.width = clip_rects[i].x2 - clip_rects[i].x1,
|
||||
.height = clip_rects[i].y2 - clip_rects[i].y1,
|
||||
};
|
||||
struct wlr_box rect_box = {
|
||||
.x = round(options->box.x),
|
||||
.y = round(options->box.y),
|
||||
.width = round(options->box.width),
|
||||
.height = round(options->box.height),
|
||||
};
|
||||
struct wlr_box intersection;
|
||||
if (!wlr_box_intersection(&intersection, &options->box, &clip_box)) {
|
||||
if (!wlr_box_intersection(&intersection, &rect_box, &clip_box)) {
|
||||
continue;
|
||||
}
|
||||
render_pass_mark_box_updated(pass, &intersection);
|
||||
}
|
||||
|
||||
struct wlr_box box;
|
||||
struct wlr_fbox box;
|
||||
wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
|
||||
|
||||
switch (options->blend_mode) {
|
||||
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
|
||||
// Expand the rendered region to include edge pixels for AA
|
||||
struct wlr_fbox render_box = {
|
||||
.x = floor(box.x),
|
||||
.y = floor(box.y),
|
||||
.width = ceil(box.x + box.width) - floor(box.x),
|
||||
.height = ceil(box.y + box.height) - floor(box.y),
|
||||
};
|
||||
|
||||
float proj[9], matrix[9];
|
||||
wlr_matrix_identity(proj);
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
|
||||
wlr_matrix_project_box(matrix, &render_box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
|
||||
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
||||
|
||||
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
||||
|
|
@ -708,12 +724,22 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
};
|
||||
encode_proj_matrix(matrix, vert_pcr_data.mat4);
|
||||
|
||||
struct wlr_vk_frag_quad_pcr_data frag_pcr_data = {
|
||||
.color = { linear_color[0], linear_color[1], linear_color[2], linear_color[3] },
|
||||
.dst_bounds = {
|
||||
(float)box.x,
|
||||
(float)box.y,
|
||||
(float)(box.x + box.width),
|
||||
(float)(box.y + box.height),
|
||||
},
|
||||
};
|
||||
|
||||
bind_pipeline(pass, pipe->vk);
|
||||
vkCmdPushConstants(cb, pipe->layout->vk,
|
||||
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
||||
vkCmdPushConstants(cb, pipe->layout->vk,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
|
||||
linear_color);
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
|
||||
sizeof(frag_pcr_data), &frag_pcr_data);
|
||||
|
||||
for (int i = 0; i < clip_rects_len; i++) {
|
||||
VkRect2D rect;
|
||||
|
|
@ -770,24 +796,43 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
struct wlr_fbox src_box;
|
||||
wlr_render_texture_options_get_src_box(options, &src_box);
|
||||
struct wlr_box dst_box;
|
||||
struct wlr_fbox dst_box;
|
||||
wlr_render_texture_options_get_dst_box(options, &dst_box);
|
||||
float alpha = wlr_render_texture_options_get_alpha(options);
|
||||
|
||||
// Expand the rendered region to include edge pixels for AA
|
||||
struct wlr_fbox render_box = {
|
||||
.x = floor(dst_box.x),
|
||||
.y = floor(dst_box.y),
|
||||
.width = ceil(dst_box.x + dst_box.width) - floor(dst_box.x),
|
||||
.height = ceil(dst_box.y + dst_box.height) - floor(dst_box.y),
|
||||
};
|
||||
|
||||
float proj[9], matrix[9];
|
||||
wlr_matrix_identity(proj);
|
||||
wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
|
||||
wlr_matrix_project_box(matrix, &render_box, options->transform, proj);
|
||||
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
||||
|
||||
// Base UV coordinates for sampling src_box from texture
|
||||
float uv_off_x = src_box.x / options->texture->width;
|
||||
float uv_off_y = src_box.y / options->texture->height;
|
||||
float uv_size_x = src_box.width / options->texture->width;
|
||||
float uv_size_y = src_box.height / options->texture->height;
|
||||
|
||||
// Adjust UV offset and size to compensate for expanded render region
|
||||
float x_expand = (render_box.x - dst_box.x) / dst_box.width;
|
||||
float y_expand = (render_box.y - dst_box.y) / dst_box.height;
|
||||
float x_scale = render_box.width / dst_box.width;
|
||||
float y_scale = render_box.height / dst_box.height;
|
||||
|
||||
uv_off_x += x_expand * uv_size_x;
|
||||
uv_off_y += y_expand * uv_size_y;
|
||||
uv_size_x *= x_scale;
|
||||
uv_size_y *= y_scale;
|
||||
|
||||
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
||||
.uv_off = {
|
||||
src_box.x / options->texture->width,
|
||||
src_box.y / options->texture->height,
|
||||
},
|
||||
.uv_size = {
|
||||
src_box.width / options->texture->width,
|
||||
src_box.height / options->texture->height,
|
||||
},
|
||||
.uv_off = { uv_off_x, uv_off_y },
|
||||
.uv_size = { uv_size_x, uv_size_y },
|
||||
};
|
||||
encode_proj_matrix(matrix, vert_pcr_data.mat4);
|
||||
|
||||
|
|
@ -878,6 +923,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {
|
||||
.alpha = alpha,
|
||||
.luminance_multiplier = luminance_multiplier,
|
||||
.dst_bounds = {
|
||||
(float)dst_box.x,
|
||||
(float)dst_box.y,
|
||||
(float)(dst_box.x + dst_box.width),
|
||||
(float)(dst_box.y + dst_box.height),
|
||||
},
|
||||
};
|
||||
encode_color_matrix(color_matrix, frag_pcr_data.matrix);
|
||||
|
||||
|
|
@ -909,8 +960,14 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
.width = clip_rects[i].x2 - clip_rects[i].x1,
|
||||
.height = clip_rects[i].y2 - clip_rects[i].y1,
|
||||
};
|
||||
struct wlr_box texture_box = {
|
||||
.x = round(dst_box.x),
|
||||
.y = round(dst_box.y),
|
||||
.width = round(dst_box.width),
|
||||
.height = round(dst_box.height),
|
||||
};
|
||||
struct wlr_box intersection;
|
||||
if (!wlr_box_intersection(&intersection, &dst_box, &clip_box)) {
|
||||
if (!wlr_box_intersection(&intersection, &texture_box, &clip_box)) {
|
||||
continue;
|
||||
}
|
||||
render_pass_mark_box_updated(pass, &intersection);
|
||||
|
|
|
|||
|
|
@ -3,8 +3,20 @@
|
|||
layout(location = 0) out vec4 out_color;
|
||||
layout(push_constant) uniform UBO {
|
||||
layout(offset = 80) vec4 color;
|
||||
vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
|
||||
} data;
|
||||
|
||||
void main() {
|
||||
out_color = data.color;
|
||||
float compute_coverage() {
|
||||
vec4 d = vec4(
|
||||
gl_FragCoord.x - data.dst_bounds.x,
|
||||
gl_FragCoord.y - data.dst_bounds.y,
|
||||
data.dst_bounds.z - gl_FragCoord.x,
|
||||
data.dst_bounds.w - gl_FragCoord.y
|
||||
);
|
||||
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
|
||||
return min(min(cov.x, cov.y), min(cov.z, cov.w));
|
||||
}
|
||||
|
||||
void main() {
|
||||
out_color = data.color * compute_coverage();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@ layout(push_constant, row_major) uniform UBO {
|
|||
layout(offset = 80) mat4 matrix;
|
||||
float alpha;
|
||||
float luminance_multiplier;
|
||||
vec2 _pad; // padding for vec4 alignment
|
||||
vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
|
||||
} data;
|
||||
|
||||
layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
|
||||
|
|
@ -57,6 +59,17 @@ vec3 bt1886_color_to_linear(vec3 color) {
|
|||
return (L - Lmin) / (Lmax - Lmin);
|
||||
}
|
||||
|
||||
float compute_coverage() {
|
||||
vec4 d = vec4(
|
||||
gl_FragCoord.x - data.dst_bounds.x,
|
||||
gl_FragCoord.y - data.dst_bounds.y,
|
||||
data.dst_bounds.z - gl_FragCoord.x,
|
||||
data.dst_bounds.w - gl_FragCoord.y
|
||||
);
|
||||
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
|
||||
return min(min(cov.x, cov.y), min(cov.z, cov.w));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 in_color = textureLod(tex, uv, 0);
|
||||
|
||||
|
|
@ -89,5 +102,5 @@ void main() {
|
|||
// Back to pre-multiplied alpha
|
||||
out_color = vec4(rgb * alpha, alpha);
|
||||
|
||||
out_color *= data.alpha;
|
||||
out_color *= data.alpha * compute_coverage();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,10 +122,17 @@ void wlr_output_add_software_cursors_to_render_pass(struct wlr_output *output,
|
|||
continue;
|
||||
}
|
||||
|
||||
struct wlr_fbox dst_box = (struct wlr_fbox){
|
||||
.x = box.x,
|
||||
.y = box.y,
|
||||
.width = box.width,
|
||||
.height = box.height,
|
||||
};
|
||||
|
||||
wlr_render_pass_add_texture(render_pass, &(struct wlr_render_texture_options) {
|
||||
.texture = texture,
|
||||
.src_box = cursor->src_box,
|
||||
.dst_box = box,
|
||||
.dst_box = dst_box,
|
||||
.clip = &cursor_damage,
|
||||
.transform = output->transform,
|
||||
});
|
||||
|
|
@ -249,11 +256,11 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_box dst_box = {
|
||||
struct wlr_fbox dst_box = {
|
||||
.width = cursor->width,
|
||||
.height = cursor->height,
|
||||
};
|
||||
wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
|
||||
wlr_fbox_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
|
||||
buffer->width, buffer->height);
|
||||
|
||||
struct wlr_buffer_pass_options options = {
|
||||
|
|
|
|||
|
|
@ -1457,12 +1457,19 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
|
|||
int x = entry->x - data->logical.x;
|
||||
int y = entry->y - data->logical.y;
|
||||
|
||||
struct wlr_box dst_box = {
|
||||
struct wlr_box box = {
|
||||
.x = x,
|
||||
.y = y,
|
||||
};
|
||||
scene_node_get_size(node, &dst_box.width, &dst_box.height);
|
||||
transform_output_box(&dst_box, data);
|
||||
scene_node_get_size(node, &box.width, &box.height);
|
||||
transform_output_box(&box, data);
|
||||
|
||||
struct wlr_fbox dst_box = (struct wlr_fbox){
|
||||
.x = box.x,
|
||||
.y = box.y,
|
||||
.width = box.width,
|
||||
.height = box.height,
|
||||
};
|
||||
|
||||
pixman_region32_t opaque;
|
||||
pixman_region32_init(&opaque);
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
|
|||
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
|
||||
.texture = src_tex,
|
||||
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
|
||||
.dst_box = (struct wlr_box){
|
||||
.dst_box = (struct wlr_fbox){
|
||||
.width = dst_buffer->width,
|
||||
.height = dst_buffer->height,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -120,12 +120,12 @@ void matrix_projection(float mat[static 9], int width, int height,
|
|||
mat[8] = 1.0f;
|
||||
}
|
||||
|
||||
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
|
||||
void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
|
||||
enum wl_output_transform transform, const float projection[static 9]) {
|
||||
int x = box->x;
|
||||
int y = box->y;
|
||||
int width = box->width;
|
||||
int height = box->height;
|
||||
float x = box->x;
|
||||
float y = box->y;
|
||||
float width = box->width;
|
||||
float height = box->height;
|
||||
|
||||
wlr_matrix_identity(mat);
|
||||
wlr_matrix_translate(mat, x, y);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue