Merge branch 'fractional-render' into 'master'

render/pass: accept fractional destination coordinates

See merge request wlroots/wlroots!5208
This commit is contained in:
Loukas Agorgianitis 2026-02-03 22:40:33 +02:00
commit cefe5e9a32
22 changed files with 248 additions and 66 deletions

View file

@ -136,7 +136,12 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = sample->cat_texture,
.dst_box = box,
.dst_box = (struct wlr_fbox){
.x = box.x,
.y = box.y,
.width = box.width,
.height = box.height,
},
});
}

View file

@ -123,7 +123,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
});
if (sample->proximity) {
struct wlr_box box = {
struct wlr_fbox box = {
.x = (sample->x * pad_width) - 8 * (sample->pressure + 1) + left,
.y = (sample->y * pad_height) - 8 * (sample->pressure + 1) + top,
.width = 16 * (sample->pressure + 1),

View file

@ -35,6 +35,7 @@ struct wlr_gles2_tex_shader {
GLint tex;
GLint alpha;
GLint pos_attrib;
GLint dst_bounds;
};
struct wlr_gles2_renderer {
@ -79,6 +80,7 @@ struct wlr_gles2_renderer {
GLint proj;
GLint color;
GLint pos_attrib;
GLint dst_bounds;
} quad;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;

View file

@ -368,6 +368,13 @@ struct wlr_vk_frag_texture_pcr_data {
float matrix[4][4]; // only a 3x3 subset is used
float alpha;
float luminance_multiplier;
float _pad[2]; // padding for vec4 alignment
float dst_bounds[4]; // x, y, x+width, y+height
};
struct wlr_vk_frag_quad_pcr_data {
float color[4];
float dst_bounds[4]; // x, y, x+width, y+height
};
struct wlr_vk_frag_output_pcr_data {

View file

@ -4,6 +4,7 @@
#include <wayland-server-protocol.h>
struct wlr_box;
struct wlr_fbox;
/** Writes the identity matrix into mat */
void wlr_matrix_identity(float mat[static 9]);
@ -27,7 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
* specified wlr_box onto a given orthographic projection with a given
* rotation. The result is written to mat, which can be applied to each
* coordinate of the box to get a new coordinate from [-1,1]. */
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
enum wl_output_transform transform, const float projection[static 9]);
/**

View file

@ -76,10 +76,10 @@ struct wlr_render_timer_impl {
void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
struct wlr_fbox *box);
void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
struct wlr_box *box);
struct wlr_fbox *box);
float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_options *options);
void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
const struct wlr_buffer *buffer, struct wlr_box *box);
const struct wlr_buffer *buffer, struct wlr_fbox *box);
void wlr_texture_read_pixels_options_get_src_box(
const struct wlr_texture_read_pixels_options *options,

View file

@ -90,7 +90,7 @@ struct wlr_render_texture_options {
/* Source coordinates, leave empty to render the whole texture */
struct wlr_fbox src_box;
/* Destination coordinates, width/height default to the texture size */
struct wlr_box dst_box;
struct wlr_fbox dst_box;
/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
const float *alpha;
/* Clip region, leave NULL to disable clipping */
@ -142,7 +142,7 @@ struct wlr_render_color {
struct wlr_render_rect_options {
/* Rectangle coordinates */
struct wlr_box box;
struct wlr_fbox box;
/* Source color */
struct wlr_render_color color;
/* Clip region, leave NULL to disable clipping */

View file

@ -1,6 +1,8 @@
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <pixman.h>
#include <stdbool.h>
#include <time.h>
#include <unistd.h>
#include <wlr/render/drm_syncobj.h>
@ -75,9 +77,14 @@ out:
return ok;
}
static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) {
static void render(const struct wlr_fbox *box, const pixman_region32_t *clip, GLint attrib) {
pixman_region32_t region;
pixman_region32_init_rect(&region, box->x, box->y, box->width, box->height);
// Expand region to include edge fragments for AA
pixman_region32_init_rect(&region,
floor(box->x),
floor(box->y),
ceil(box->x + box->width) - floor(box->x),
ceil(box->y + box->height) - floor(box->y));
if (clip) {
pixman_region32_intersect(&region, &region, clip);
@ -124,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
pixman_region32_fini(&region);
}
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_fbox *box) {
float gl_matrix[9];
wlr_matrix_identity(gl_matrix);
wlr_matrix_translate(gl_matrix, box->x, box->y);
@ -190,16 +197,16 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
abort();
}
struct wlr_box dst_box;
struct wlr_fbox src_fbox;
wlr_render_texture_options_get_src_box(options, &src_fbox);
struct wlr_fbox dst_box;
struct wlr_fbox src_box;
wlr_render_texture_options_get_src_box(options, &src_box);
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
src_fbox.x /= options->texture->width;
src_fbox.y /= options->texture->height;
src_fbox.width /= options->texture->width;
src_fbox.height /= options->texture->height;
src_box.x /= options->texture->width;
src_box.y /= options->texture->height;
src_box.width /= options->texture->width;
src_box.height /= options->texture->height;
push_gles2_debug(renderer);
@ -245,7 +252,13 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
set_tex_matrix(shader->tex_proj, options->transform, &src_box);
glUniform4f(shader->dst_bounds,
(float)dst_box.x,
(float)dst_box.y,
(float)(dst_box.x + dst_box.width),
(float)(dst_box.y + dst_box.height));
render(&dst_box, options->clip, shader->pos_attrib);
@ -259,7 +272,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
struct wlr_fbox box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
push_gles2_debug(renderer);
@ -270,6 +283,12 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
glUniform4f(renderer->shaders.quad.dst_bounds,
(float)box.x,
(float)box.y,
(float)(box.x + box.width),
(float)(box.y + box.height));
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
pop_gles2_debug(renderer);

View file

@ -641,6 +641,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.quad.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
renderer->shaders.tex_rgba.program = prog =
link_program(renderer, common_vert_src, tex_rgba_frag_src);
@ -652,6 +653,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
renderer->shaders.tex_rgbx.program = prog =
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
@ -663,6 +665,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
if (renderer->exts.OES_egl_image_external) {
renderer->shaders.tex_ext.program = prog =
@ -675,6 +678,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_ext.dst_bounds = glGetUniformLocation(prog, "dst_bounds");
}
pop_gles2_debug(renderer);

View file

@ -7,7 +7,19 @@ precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - dst_bounds.x,
gl_FragCoord.y - dst_bounds.y,
dst_bounds.z - gl_FragCoord.x,
dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
gl_FragColor = color;
gl_FragColor = color * compute_coverage();
}

View file

@ -9,7 +9,19 @@ precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - dst_bounds.x,
gl_FragCoord.y - dst_bounds.y,
dst_bounds.z - gl_FragCoord.x,
dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
gl_FragColor = texture2D(texture0, v_texcoord) * alpha * compute_coverage();
}

View file

@ -7,7 +7,19 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - dst_bounds.x,
gl_FragCoord.y - dst_bounds.y,
dst_bounds.z - gl_FragCoord.x,
dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
gl_FragColor = texture2D(tex, v_texcoord) * alpha * compute_coverage();
}

View file

@ -7,7 +7,19 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - dst_bounds.x,
gl_FragCoord.y - dst_bounds.y,
dst_bounds.z - gl_FragCoord.x,
dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha * compute_coverage();
}

View file

@ -46,9 +46,9 @@ void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_opti
}
void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
struct wlr_box *box) {
struct wlr_fbox *box) {
*box = options->dst_box;
if (wlr_box_empty(box)) {
if (wlr_fbox_empty(box)) {
box->width = options->texture->width;
box->height = options->texture->height;
}
@ -62,9 +62,9 @@ float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_optio
}
void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
const struct wlr_buffer *buffer, struct wlr_box *box) {
if (wlr_box_empty(&options->box)) {
*box = (struct wlr_box){
const struct wlr_buffer *buffer, struct wlr_fbox *box) {
if (wlr_fbox_empty(&options->box)) {
*box = (struct wlr_fbox){
.width = buffer->width,
.height = buffer->height,
};

View file

@ -59,7 +59,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
.height = roundf(src_fbox.height),
};
struct wlr_box dst_box;
struct wlr_fbox dst_box;
wlr_render_texture_options_get_dst_box(options, &dst_box);
pixman_image_t *mask = NULL;
@ -125,8 +125,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
// it depends on the whether the rotation swapped width and height, which is why
// we use src_box_transformed instead of src_box.
pixman_transform_scale(&transform, NULL,
pixman_double_to_fixed(src_box_transformed.width / (double)dst_box.width),
pixman_double_to_fixed(src_box_transformed.height / (double)dst_box.height));
pixman_double_to_fixed(src_box_transformed.width / dst_box.width),
pixman_double_to_fixed(src_box_transformed.height / dst_box.height));
// pixman rotates about the origin which again leaves everything outside of the
// viewport. Translate the result so that its new top-left corner is back at the
@ -174,8 +174,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
pixman_image_composite32(op, texture->image, mask, buffer->image,
0, 0, // source x,y
0, 0, // mask x,y
dst_box.x, dst_box.y, // dest x,y
dst_box.width, dst_box.height // composite width,height
round(dst_box.x), round(dst_box.y), // dest x,y
round(dst_box.width), round(dst_box.height) // composite width,height
);
pixman_image_set_transform(texture->image, NULL);
@ -183,7 +183,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
// No transforms or crop needed, just a straight blit from the source
pixman_image_set_transform(texture->image, NULL);
pixman_image_composite32(op, texture->image, mask, buffer->image,
src_box.x, src_box.y, 0, 0, dst_box.x, dst_box.y,
src_box.x, src_box.y, 0, 0, round(dst_box.x), round(dst_box.y),
src_box.width, src_box.height);
}
@ -202,7 +202,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_buffer *buffer = pass->buffer;
struct wlr_box box;
struct wlr_fbox box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
pixman_op_t op = get_pixman_blending(options->color.a == 1 ?

View file

@ -1,5 +1,7 @@
#include <assert.h>
#include <drm_fourcc.h>
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <unistd.h>
#include <wlr/util/log.h>
@ -674,21 +676,35 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
.width = clip_rects[i].x2 - clip_rects[i].x1,
.height = clip_rects[i].y2 - clip_rects[i].y1,
};
struct wlr_box rect_box = {
.x = round(options->box.x),
.y = round(options->box.y),
.width = round(options->box.width),
.height = round(options->box.height),
};
struct wlr_box intersection;
if (!wlr_box_intersection(&intersection, &options->box, &clip_box)) {
if (!wlr_box_intersection(&intersection, &rect_box, &clip_box)) {
continue;
}
render_pass_mark_box_updated(pass, &intersection);
}
struct wlr_box box;
struct wlr_fbox box;
wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
// Expand the rendered region to include edge pixels for AA
struct wlr_fbox render_box = {
.x = floor(box.x),
.y = floor(box.y),
.width = ceil(box.x + box.width) - floor(box.x),
.height = ceil(box.y + box.height) - floor(box.y),
};
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
wlr_matrix_project_box(matrix, &render_box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
@ -708,12 +724,22 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
};
encode_proj_matrix(matrix, vert_pcr_data.mat4);
struct wlr_vk_frag_quad_pcr_data frag_pcr_data = {
.color = { linear_color[0], linear_color[1], linear_color[2], linear_color[3] },
.dst_bounds = {
(float)box.x,
(float)box.y,
(float)(box.x + box.width),
(float)(box.y + box.height),
},
};
bind_pipeline(pass, pipe->vk);
vkCmdPushConstants(cb, pipe->layout->vk,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdPushConstants(cb, pipe->layout->vk,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
linear_color);
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
sizeof(frag_pcr_data), &frag_pcr_data);
for (int i = 0; i < clip_rects_len; i++) {
VkRect2D rect;
@ -770,24 +796,43 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
struct wlr_fbox src_box;
wlr_render_texture_options_get_src_box(options, &src_box);
struct wlr_box dst_box;
struct wlr_fbox dst_box;
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
// Expand the rendered region to include edge pixels for AA
struct wlr_fbox render_box = {
.x = floor(dst_box.x),
.y = floor(dst_box.y),
.width = ceil(dst_box.x + dst_box.width) - floor(dst_box.x),
.height = ceil(dst_box.y + dst_box.height) - floor(dst_box.y),
};
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
wlr_matrix_project_box(matrix, &render_box, options->transform, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
// Base UV coordinates for sampling src_box from texture
float uv_off_x = src_box.x / options->texture->width;
float uv_off_y = src_box.y / options->texture->height;
float uv_size_x = src_box.width / options->texture->width;
float uv_size_y = src_box.height / options->texture->height;
// Adjust UV offset and size to compensate for expanded render region
float x_expand = (render_box.x - dst_box.x) / dst_box.width;
float y_expand = (render_box.y - dst_box.y) / dst_box.height;
float x_scale = render_box.width / dst_box.width;
float y_scale = render_box.height / dst_box.height;
uv_off_x += x_expand * uv_size_x;
uv_off_y += y_expand * uv_size_y;
uv_size_x *= x_scale;
uv_size_y *= y_scale;
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = {
src_box.x / options->texture->width,
src_box.y / options->texture->height,
},
.uv_size = {
src_box.width / options->texture->width,
src_box.height / options->texture->height,
},
.uv_off = { uv_off_x, uv_off_y },
.uv_size = { uv_size_x, uv_size_y },
};
encode_proj_matrix(matrix, vert_pcr_data.mat4);
@ -878,6 +923,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {
.alpha = alpha,
.luminance_multiplier = luminance_multiplier,
.dst_bounds = {
(float)dst_box.x,
(float)dst_box.y,
(float)(dst_box.x + dst_box.width),
(float)(dst_box.y + dst_box.height),
},
};
encode_color_matrix(color_matrix, frag_pcr_data.matrix);
@ -909,8 +960,14 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
.width = clip_rects[i].x2 - clip_rects[i].x1,
.height = clip_rects[i].y2 - clip_rects[i].y1,
};
struct wlr_box texture_box = {
.x = round(dst_box.x),
.y = round(dst_box.y),
.width = round(dst_box.width),
.height = round(dst_box.height),
};
struct wlr_box intersection;
if (!wlr_box_intersection(&intersection, &dst_box, &clip_box)) {
if (!wlr_box_intersection(&intersection, &texture_box, &clip_box)) {
continue;
}
render_pass_mark_box_updated(pass, &intersection);

View file

@ -3,8 +3,20 @@
layout(location = 0) out vec4 out_color;
layout(push_constant) uniform UBO {
layout(offset = 80) vec4 color;
vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
} data;
void main() {
out_color = data.color;
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - data.dst_bounds.x,
gl_FragCoord.y - data.dst_bounds.y,
data.dst_bounds.z - gl_FragCoord.x,
data.dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
out_color = data.color * compute_coverage();
}

View file

@ -10,6 +10,8 @@ layout(push_constant, row_major) uniform UBO {
layout(offset = 80) mat4 matrix;
float alpha;
float luminance_multiplier;
vec2 _pad; // padding for vec4 alignment
vec4 dst_bounds; // x, y, x+width, y+height in output coordinates
} data;
layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
@ -57,6 +59,17 @@ vec3 bt1886_color_to_linear(vec3 color) {
return (L - Lmin) / (Lmax - Lmin);
}
float compute_coverage() {
vec4 d = vec4(
gl_FragCoord.x - data.dst_bounds.x,
gl_FragCoord.y - data.dst_bounds.y,
data.dst_bounds.z - gl_FragCoord.x,
data.dst_bounds.w - gl_FragCoord.y
);
vec4 cov = clamp(d + 0.5, 0.0, 1.0);
return min(min(cov.x, cov.y), min(cov.z, cov.w));
}
void main() {
vec4 in_color = textureLod(tex, uv, 0);
@ -89,5 +102,5 @@ void main() {
// Back to pre-multiplied alpha
out_color = vec4(rgb * alpha, alpha);
out_color *= data.alpha;
out_color *= data.alpha * compute_coverage();
}

View file

@ -122,10 +122,17 @@ void wlr_output_add_software_cursors_to_render_pass(struct wlr_output *output,
continue;
}
struct wlr_fbox dst_box = (struct wlr_fbox){
.x = box.x,
.y = box.y,
.width = box.width,
.height = box.height,
};
wlr_render_pass_add_texture(render_pass, &(struct wlr_render_texture_options) {
.texture = texture,
.src_box = cursor->src_box,
.dst_box = box,
.dst_box = dst_box,
.clip = &cursor_damage,
.transform = output->transform,
});
@ -249,11 +256,11 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
return NULL;
}
struct wlr_box dst_box = {
struct wlr_fbox dst_box = {
.width = cursor->width,
.height = cursor->height,
};
wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
wlr_fbox_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
buffer->width, buffer->height);
struct wlr_buffer_pass_options options = {

View file

@ -1457,12 +1457,19 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
int x = entry->x - data->logical.x;
int y = entry->y - data->logical.y;
struct wlr_box dst_box = {
struct wlr_box box = {
.x = x,
.y = y,
};
scene_node_get_size(node, &dst_box.width, &dst_box.height);
transform_output_box(&dst_box, data);
scene_node_get_size(node, &box.width, &box.height);
transform_output_box(&box, data);
struct wlr_fbox dst_box = (struct wlr_fbox){
.x = box.x,
.y = box.y,
.width = box.width,
.height = box.height,
};
pixman_region32_t opaque;
pixman_region32_init(&opaque);

View file

@ -256,7 +256,7 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
.texture = src_tex,
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
.dst_box = (struct wlr_box){
.dst_box = (struct wlr_fbox){
.width = dst_buffer->width,
.height = dst_buffer->height,
},

View file

@ -120,12 +120,12 @@ void matrix_projection(float mat[static 9], int width, int height,
mat[8] = 1.0f;
}
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
enum wl_output_transform transform, const float projection[static 9]) {
int x = box->x;
int y = box->y;
int width = box->width;
int height = box->height;
float x = box->x;
float y = box->y;
float width = box->width;
float height = box->height;
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, x, y);