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	Further improvements to rendering subsystem
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					 17 changed files with 475 additions and 336 deletions
				
			
		
							
								
								
									
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								render/gles3/surface.c
									
										
									
									
									
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										63
									
								
								render/gles3/surface.c
									
										
									
									
									
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#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES3/gl3.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include "render/gles3.h"
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static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
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		uint32_t format, int width, int height, const unsigned char *pixels) {
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	assert(surface);
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	surface->wlr_surface->width = width;
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	surface->wlr_surface->height = height;
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	surface->wlr_surface->format = format;
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	// TODO: Error handling
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	glGenTextures(1, &surface->tex_id);
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	glBindTexture(GL_TEXTURE_2D, surface->tex_id);
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	glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
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			format, GL_UNSIGNED_BYTE, pixels);
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	surface->wlr_surface->valid = true;
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	return true;
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}
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static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_surface *_surface = surface->wlr_surface;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles3_surface_bind(struct wlr_surface_state *surface) {
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	glActiveTexture(GL_TEXTURE0 + 1);
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	glBindTexture(GL_TEXTURE_2D, surface->tex_id);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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static void gles3_surface_destroy(struct wlr_surface_state *surface) {
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	// TODO
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}
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static struct wlr_surface_impl wlr_surface_impl = {
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	.attach_pixels = gles3_surface_attach_pixels,
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	// .attach_shm = TODO
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	.get_matrix = gles3_surface_get_matrix,
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	.bind = gles3_surface_bind,
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	.destroy = gles3_surface_destroy,
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};
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struct wlr_surface *gles3_surface_init() {
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	struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
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	struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
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	state->wlr_surface = surface;
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	return surface;
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}
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