Further improvements to rendering subsystem

This commit is contained in:
Drew DeVault 2017-06-08 15:52:42 -04:00
parent 83f8864f0a
commit cd6a40d816
17 changed files with 475 additions and 336 deletions

View file

@ -0,0 +1,7 @@
#ifndef _WLR_GLES3_RENDERER_H
#define _WLR_GLES3_RENDERER_H
#include <wlr/render.h>
struct wlr_renderer *wlr_gles3_renderer_init();
#endif

View file

@ -0,0 +1,43 @@
#ifndef _WLR_RENDER_INTERFACE_H
#define _WLR_RENDER_INTERFACE_H
#include <wayland-server-protocol.h>
#include <stdbool.h>
#include <wlr/render.h>
#include <wlr/types.h>
struct wlr_renderer_impl;
struct wlr_renderer_state;
struct wlr_renderer {
struct wlr_renderer_impl *impl;
struct wlr_renderer_state *state;
};
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
void (*end)(struct wlr_renderer_state *state);
struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
bool (*render_with_matrix)(struct wlr_renderer_state *state,
struct wlr_surface *surface, const float (*matrix)[16]);
void (*destroy)(struct wlr_renderer_state *state);
};
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl);
struct wlr_surface_impl {
bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format,
int width, int height, const unsigned char *pixels);
bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
struct wl_shm_buffer *shm);
// TODO: egl
void (*get_matrix)(struct wlr_surface_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_surface_state *state);
void (*destroy)(struct wlr_surface_state *state);
};
struct wlr_surface *wlr_surface_init();
void wlr_surface_bind(struct wlr_surface *surface);
#endif

View file

@ -5,6 +5,6 @@ void wlr_matrix_identity(float (*output)[16]);
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
#endif