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Further improvements to rendering subsystem
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83f8864f0a
commit
cd6a40d816
17 changed files with 475 additions and 336 deletions
7
include/wlr/render/gles3.h
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7
include/wlr/render/gles3.h
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#ifndef _WLR_GLES3_RENDERER_H
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#define _WLR_GLES3_RENDERER_H
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#include <wlr/render.h>
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struct wlr_renderer *wlr_gles3_renderer_init();
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#endif
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43
include/wlr/render/interface.h
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43
include/wlr/render/interface.h
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#ifndef _WLR_RENDER_INTERFACE_H
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#define _WLR_RENDER_INTERFACE_H
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#include <wayland-server-protocol.h>
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#include <stdbool.h>
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#include <wlr/render.h>
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#include <wlr/types.h>
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struct wlr_renderer_impl;
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struct wlr_renderer_state;
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struct wlr_renderer {
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struct wlr_renderer_impl *impl;
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struct wlr_renderer_state *state;
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};
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
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void (*end)(struct wlr_renderer_state *state);
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struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
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bool (*render_with_matrix)(struct wlr_renderer_state *state,
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struct wlr_surface *surface, const float (*matrix)[16]);
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void (*destroy)(struct wlr_renderer_state *state);
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};
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struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
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struct wlr_renderer_impl *impl);
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struct wlr_surface_impl {
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bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format,
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int width, int height, const unsigned char *pixels);
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bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_surface_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*bind)(struct wlr_surface_state *state);
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void (*destroy)(struct wlr_surface_state *state);
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};
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struct wlr_surface *wlr_surface_init();
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void wlr_surface_bind(struct wlr_surface *surface);
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#endif
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@ -5,6 +5,6 @@ void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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#endif
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