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Further improvements to rendering subsystem
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17 changed files with 475 additions and 336 deletions
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@ -2,30 +2,74 @@
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#define _WLR_RENDER_H
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types.h>
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struct wlr_surface;
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struct wlr_surface *wlr_surface_init();
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void wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format,
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int width, int height, const unsigned char *pixels);
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void wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: EGL
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void wlr_surface_destroy(struct wlr_surface *tex);
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struct wlr_shader;
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struct wlr_shader *wlr_shader_init(const char *vertex);
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bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
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const char *frag);
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bool wlr_shader_use(struct wlr_shader *shader, uint32_t format);
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void wlr_shader_destroy(struct wlr_shader *shader);
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struct wlr_renderer;
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struct wlr_renderer *wlr_renderer_init();
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void wlr_renderer_set_shader(struct wlr_renderer *renderer,
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struct wlr_shader *shader);
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bool wlr_render_quad(struct wlr_renderer *renderer,
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struct wlr_surface *surf, float (*transform)[16],
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float x, float y);
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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/**
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* Requests a surface handle from this renderer.
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*/
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struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r);
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/**
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* Renders the requested surface using the provided matrix. A typical surface
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* rendering goes like so:
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*
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* struct wlr_renderer *renderer;
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* struct wlr_surface *surface;
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* float projection[16];
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* float matrix[16];
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* wlr_surface_get_matrix(surface, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, surface, &matrix);
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*
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* This will render the surface at <123, 321>.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_surface *surface, const float (*matrix)[16]);
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/**
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* Destroys this wlr_renderer. Surfaces must be destroyed separately.
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*/
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void wlr_renderer_destroy(struct wlr_renderer *renderer);
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struct wlr_surface_impl;
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struct wlr_surface_state;
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struct wlr_surface {
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struct wlr_surface_impl *impl;
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struct wlr_surface_state *state;
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bool valid;
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uint32_t format;
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int width, height;
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};
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/**
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* Attaches a pixel buffer to this surface. The buffer may be discarded after
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* calling this function.
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*/
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bool wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format,
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int width, int height, const unsigned char *pixels);
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/**
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* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
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* invalidated after calling this function.
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*/
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bool wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
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struct wl_shm_buffer *shm);
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/**
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* Prepares a matrix with the appropriate scale for the given surface and
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* multiplies it with the projection, producing a matrix that the shader can
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* muptlipy vertex coordinates with to get final screen coordinates.
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*
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* The projection matrix is assumed to be an orthographic projection of [0,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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/**
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* Destroys this wlr_surface.
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*/
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void wlr_surface_destroy(struct wlr_surface *tex);
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#endif
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7
include/wlr/render/gles3.h
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7
include/wlr/render/gles3.h
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@ -0,0 +1,7 @@
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#ifndef _WLR_GLES3_RENDERER_H
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#define _WLR_GLES3_RENDERER_H
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#include <wlr/render.h>
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struct wlr_renderer *wlr_gles3_renderer_init();
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#endif
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43
include/wlr/render/interface.h
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43
include/wlr/render/interface.h
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@ -0,0 +1,43 @@
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#ifndef _WLR_RENDER_INTERFACE_H
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#define _WLR_RENDER_INTERFACE_H
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#include <wayland-server-protocol.h>
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#include <stdbool.h>
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#include <wlr/render.h>
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#include <wlr/types.h>
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struct wlr_renderer_impl;
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struct wlr_renderer_state;
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struct wlr_renderer {
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struct wlr_renderer_impl *impl;
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struct wlr_renderer_state *state;
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};
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
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void (*end)(struct wlr_renderer_state *state);
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struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
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bool (*render_with_matrix)(struct wlr_renderer_state *state,
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struct wlr_surface *surface, const float (*matrix)[16]);
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void (*destroy)(struct wlr_renderer_state *state);
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};
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struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
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struct wlr_renderer_impl *impl);
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struct wlr_surface_impl {
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bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format,
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int width, int height, const unsigned char *pixels);
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bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_surface_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*bind)(struct wlr_surface_state *state);
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void (*destroy)(struct wlr_surface_state *state);
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};
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struct wlr_surface *wlr_surface_init();
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void wlr_surface_bind(struct wlr_surface *surface);
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#endif
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@ -5,6 +5,6 @@ void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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#endif
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