Use enum wl_shm_format for gles2 texture formats

Also rephrase the write_pixels comment.
This commit is contained in:
nyorain 2018-10-16 09:35:28 +02:00
parent cd28637187
commit cb03a41a3b
3 changed files with 7 additions and 8 deletions

View file

@ -54,10 +54,9 @@ void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
bool wlr_texture_is_opaque(struct wlr_texture *texture);
/**
* Update a texture with raw pixels. The texture must be mutable.
* The given data is interpreted as being in the format the
* texture was created with.
*/
* Update a texture with raw pixels. The texture must be mutable, and the input
* data must have the same pixel format that the texture was created with.
*/
bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,