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Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
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3 changed files with 7 additions and 8 deletions
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@ -54,10 +54,9 @@ void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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bool wlr_texture_is_opaque(struct wlr_texture *texture);
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/**
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* Update a texture with raw pixels. The texture must be mutable.
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* The given data is interpreted as being in the format the
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* texture was created with.
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*/
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* Update a texture with raw pixels. The texture must be mutable, and the input
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* data must have the same pixel format that the texture was created with.
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*/
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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