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Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
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3 changed files with 7 additions and 8 deletions
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@ -19,7 +19,7 @@
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extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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struct wlr_gles2_pixel_format {
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uint32_t wl_format;
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enum wl_shm_format wl_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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bool has_alpha;
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@ -72,7 +72,7 @@ struct wlr_gles2_texture {
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enum wlr_gles2_texture_type type;
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int width, height;
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bool has_alpha;
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uint32_t wl_format; // used to interpret upload data
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enum wl_shm_format wl_format; // used to interpret upload data
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bool inverted_y;
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// Not set if WLR_GLES2_TEXTURE_GLTEX
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