Clean up Wayland backend GL context and such

This commit is contained in:
Drew DeVault 2017-06-20 15:29:27 -04:00
parent 51f35e7af0
commit c9d5a0b2fb
8 changed files with 48 additions and 44 deletions

View file

@ -71,6 +71,7 @@ static void init_default_shaders() {
if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
goto error;
}
wlr_log(L_DEBUG, "Compiled default shaders");
return;
error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
@ -141,8 +142,10 @@ static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
GL_CALL(glUseProgram(shaders.rgba));
break;
default:
wlr_log(L_ERROR, "No shader for this surface format");
return false;
}
gles3_flush_errors();
GL_CALL(glBindVertexArray(vao));
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));