Clean up Wayland backend GL context and such

This commit is contained in:
Drew DeVault 2017-06-20 15:29:27 -04:00
parent 51f35e7af0
commit c9d5a0b2fb
8 changed files with 48 additions and 44 deletions

View file

@ -145,19 +145,19 @@ int main(int argc, char *argv[]) {
.tool_color = { 1, 1, 1, 1 },
.pad_color = { 0.75, 0.75, 0.75, 1.0 }
};
struct compositor_state compositor;
struct compositor_state compositor = { 0,
.data = &state,
.output_frame_cb = handle_output_frame,
.keyboard_key_cb = handle_keyboard_key,
.tool_axis_cb = handle_tool_axis,
.tool_proximity_cb = handle_tool_proximity,
.tool_button_cb = handle_tool_button,
.pad_button_cb = handle_pad_button,
};
compositor_init(&compositor);
compositor.output_frame_cb = handle_output_frame;
compositor.keyboard_key_cb = handle_keyboard_key;
compositor.tool_axis_cb = handle_tool_axis;
compositor.tool_proximity_cb = handle_tool_proximity;
compositor.tool_button_cb = handle_tool_button;
compositor.pad_button_cb = handle_pad_button;
state.renderer = wlr_gles3_renderer_init();
compositor.data = &state;
compositor_run(&compositor);
wlr_renderer_destroy(state.renderer);