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Clean up Wayland backend GL context and such
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51f35e7af0
commit
c9d5a0b2fb
8 changed files with 48 additions and 44 deletions
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@ -110,22 +110,22 @@ int main(int argc, char *argv[]) {
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.default_color = { 0.25f, 0.25f, 0.25f, 1 },
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.clear_color = { 0.25f, 0.25f, 0.25f, 1 }
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};
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struct compositor_state compositor;
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_add_cb = handle_output_add,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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.pointer_motion_cb = handle_pointer_motion,
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.pointer_button_cb = handle_pointer_button,
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.pointer_axis_cb = handle_pointer_axis,
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};
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compositor_init(&compositor);
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compositor.output_add_cb = handle_output_add;
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.pointer_motion_cb = handle_pointer_motion;
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compositor.pointer_button_cb = handle_pointer_button;
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compositor.pointer_axis_cb = handle_pointer_axis;
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state.renderer = wlr_gles3_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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