Update libinput backend with new state design

This commit is contained in:
Drew DeVault 2017-08-12 13:51:47 -04:00
parent 81cd90297d
commit c95a108d2f
4 changed files with 80 additions and 86 deletions

View file

@ -33,7 +33,7 @@ static struct wlr_input_device_impl input_device_impl = {
};
static struct wlr_input_device *allocate_device(
struct wlr_backend_state *state, struct libinput_device *device,
struct wlr_libinput_backend *backend, struct libinput_device *device,
list_t *devices, enum wlr_input_device_type type) {
int vendor = libinput_device_get_id_vendor(device);
int product = libinput_device_get_id_product(device);
@ -49,9 +49,9 @@ static struct wlr_input_device *allocate_device(
return wlr_device;
}
static void handle_device_added(struct wlr_backend_state *state,
static void handle_device_added(struct wlr_libinput_backend *backend,
struct libinput_device *device) {
assert(state && device);
assert(backend && device);
/*
* Note: the wlr API exposes only devices with a single capability, because
* that meshes better with how Wayland does things and is a bit simpler.
@ -65,34 +65,34 @@ static void handle_device_added(struct wlr_backend_state *state,
wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product);
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) {
struct wlr_input_device *wlr_device = allocate_device(state,
struct wlr_input_device *wlr_device = allocate_device(backend,
device, devices, WLR_INPUT_DEVICE_KEYBOARD);
wlr_device->keyboard = wlr_libinput_keyboard_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
wl_signal_emit(&backend->backend.events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_POINTER)) {
struct wlr_input_device *wlr_device = allocate_device(state,
struct wlr_input_device *wlr_device = allocate_device(backend,
device, devices, WLR_INPUT_DEVICE_POINTER);
wlr_device->pointer = wlr_libinput_pointer_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
wl_signal_emit(&backend->backend.events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TOUCH)) {
struct wlr_input_device *wlr_device = allocate_device(state,
struct wlr_input_device *wlr_device = allocate_device(backend,
device, devices, WLR_INPUT_DEVICE_TOUCH);
wlr_device->touch = wlr_libinput_touch_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
wl_signal_emit(&backend->backend.events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TABLET_TOOL)) {
struct wlr_input_device *wlr_device = allocate_device(state,
struct wlr_input_device *wlr_device = allocate_device(backend,
device, devices, WLR_INPUT_DEVICE_TABLET_TOOL);
wlr_device->tablet_tool = wlr_libinput_tablet_tool_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
wl_signal_emit(&backend->backend.events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TABLET_PAD)) {
struct wlr_input_device *wlr_device = allocate_device(state,
struct wlr_input_device *wlr_device = allocate_device(backend,
device, devices, WLR_INPUT_DEVICE_TABLET_PAD);
wlr_device->tablet_pad = wlr_libinput_tablet_pad_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
wl_signal_emit(&backend->backend.events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_GESTURE)) {
// TODO
@ -103,47 +103,47 @@ static void handle_device_added(struct wlr_backend_state *state,
if (devices->length > 0) {
libinput_device_set_user_data(device, devices);
list_add(state->devices, devices);
list_add(backend->devices, devices);
} else {
list_free(devices);
}
}
static void handle_device_removed(struct wlr_backend_state *state,
static void handle_device_removed(struct wlr_libinput_backend *backend,
struct libinput_device *device) {
list_t *devices = libinput_device_get_user_data(device);
if (!devices) {
return;
}
for (size_t i = 0; i < devices->length; i++) {
for (size_t i = 0; i < devices->length; i++) {
struct wlr_input_device *wlr_device = devices->items[i];
wlr_log(L_DEBUG, "Removing %s [%d:%d]", wlr_device->name,
wlr_device->vendor, wlr_device->product);
wl_signal_emit(&state->backend->events.input_remove, wlr_device);
wl_signal_emit(&backend->backend.events.input_remove, wlr_device);
wlr_input_device_destroy(wlr_device);
}
for (size_t i = 0; i < state->devices->length; i++) {
if (state->devices->items[i] == devices) {
list_del(state->devices, i);
for (size_t i = 0; i < backend->devices->length; i++) {
if (backend->devices->items[i] == devices) {
list_del(backend->devices, i);
break;
}
}
list_free(devices);
}
void wlr_libinput_event(struct wlr_backend_state *state,
void wlr_libinput_event(struct wlr_libinput_backend *backend,
struct libinput_event *event) {
assert(state && event);
assert(backend && event);
struct libinput *context = libinput_event_get_context(event);
struct libinput_device *device = libinput_event_get_device(event);
enum libinput_event_type event_type = libinput_event_get_type(event);
(void)context;
switch (event_type) {
case LIBINPUT_EVENT_DEVICE_ADDED:
handle_device_added(state, device);
handle_device_added(backend, device);
break;
case LIBINPUT_EVENT_DEVICE_REMOVED:
handle_device_removed(state, device);
handle_device_removed(backend, device);
break;
case LIBINPUT_EVENT_KEYBOARD_KEY:
handle_keyboard_key(event, device);