render: rename wlr_renderer_get_formats

Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
This commit is contained in:
Simon Ser 2020-11-18 14:57:53 +01:00
parent 49115e9d5d
commit c94ab99ae2
4 changed files with 10 additions and 9 deletions

View file

@ -396,7 +396,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
pop_gles2_debug(renderer);
}
static const enum wl_shm_format *gles2_renderer_formats(
static const enum wl_shm_format *gles2_get_shm_texture_formats(
struct wlr_renderer *wlr_renderer, size_t *len) {
return get_gles2_wl_formats(len);
}
@ -705,7 +705,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
.get_shm_texture_formats = gles2_get_shm_texture_formats,
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,