render: rename wlr_renderer_get_formats

Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
This commit is contained in:
Simon Ser 2020-11-18 14:57:53 +01:00
parent 49115e9d5d
commit c94ab99ae2
4 changed files with 10 additions and 9 deletions

View file

@ -44,7 +44,7 @@ struct wlr_renderer_impl {
const float color[static 4], const float matrix[static 9]);
void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
const enum wl_shm_format *(*formats)(
const enum wl_shm_format *(*get_shm_texture_formats)(
struct wlr_renderer *renderer, size_t *len);
bool (*resource_is_wl_drm_buffer)(struct wlr_renderer *renderer,
struct wl_resource *resource);

View file

@ -86,8 +86,8 @@ void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
* Get the shared-memory formats supporting import usage. Buffers allocated
* with a format from this list may be imported via wlr_texture_from_pixels.
*/
const enum wl_shm_format *wlr_renderer_get_formats(struct wlr_renderer *r,
size_t *len);
const enum wl_shm_format *wlr_renderer_get_shm_texture_formats(
struct wlr_renderer *r, size_t *len);
/**
* Returns true if this wl_buffer is a wl_drm buffer.
*/