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layer-shell: use unified map logic
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parent
b0437fc416
commit
c63f3659c5
3 changed files with 19 additions and 55 deletions
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@ -84,7 +84,7 @@ struct wlr_layer_surface_v1 {
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char *namespace;
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bool added, configured, mapped;
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bool added, configured;
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struct wl_list configure_list;
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struct wlr_layer_surface_v1_state current, pending;
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@ -97,20 +97,6 @@ struct wlr_layer_surface_v1 {
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* mapped.
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*/
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struct wl_signal destroy;
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/**
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* The map signal indicates that the client has configured itself and is
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* ready to be rendered by the compositor.
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*/
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struct wl_signal map;
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/**
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* The unmap signal indicates that the surface is no longer in a state where
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* it should be rendered by the compositor. This might happen if the surface
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* no longer has a displayable buffer because either the surface has been
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* hidden or is about to be destroyed. It is guaranteed that the unmap signal
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* is raised before the destroy signal if the layer surface is destroyed
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* while mapped.
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*/
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struct wl_signal unmap;
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/**
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* The new_popup signal is raised when a new popup is created. The data
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* parameter passed to the listener is a pointer to the new
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