mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-10-29 05:40:12 -04:00
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
This commit is contained in:
parent
80d3561d32
commit
c63d94483b
24 changed files with 577 additions and 647 deletions
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@ -12,23 +12,27 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "glapi.h"
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#include "render/gles2.h"
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static const struct wlr_renderer_impl renderer_impl;
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static struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)wlr_renderer;
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return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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assert(eglGetCurrentContext() == renderer->egl->context);
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return renderer;
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}
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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uint32_t height) {
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gles2_get_renderer(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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GLES2_DEBUG_PUSH;
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@ -45,13 +49,13 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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gles2_get_renderer(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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// no-op
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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const float color[static 4]) {
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gles2_get_renderer(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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GLES2_DEBUG_PUSH;
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glClearColor(color[0], color[1], color[2], color[3]);
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@ -61,7 +65,7 @@ static void gles2_clear(struct wlr_renderer *wlr_renderer,
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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gles2_get_renderer(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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GLES2_DEBUG_PUSH;
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if (box != NULL) {
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@ -73,14 +77,6 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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GLES2_DEBUG_POP;
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}
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static struct wlr_texture *gles2_renderer_texture_create(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)wlr_renderer;
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return gles2_texture_create(renderer->egl);
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}
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static void draw_quad() {
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GLfloat verts[] = {
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1, 0, // top right
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@ -107,21 +103,28 @@ static void draw_quad() {
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glDisableVertexAttribArray(1);
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}
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static bool gles2_render_texture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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const float matrix[static 9], float alpha) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (!wlr_texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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return false;
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}
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static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9],
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float alpha) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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gles2_get_texture_in_context(wlr_texture);
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GLuint prog = renderer->shaders.tex_rgba;
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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GLuint prog;
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GLenum target;
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switch (texture->type) {
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case WLR_GLES2_TEXTURE_GLTEX:
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case WLR_GLES2_TEXTURE_WL_DRM_GL:
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prog = texture->has_alpha ? renderer->shaders.tex_rgba :
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renderer->shaders.tex_rgbx;
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target = GL_TEXTURE_2D;
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break;
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case WLR_GLES2_TEXTURE_WL_DRM_EXT:
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case WLR_GLES2_TEXTURE_DMABUF:
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prog = renderer->shaders.tex_ext;
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} else if (!texture->pixel_format->has_alpha) {
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prog = renderer->shaders.tex_rgbx;
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target = GL_TEXTURE_EXTERNAL_OES;
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break;
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}
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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@ -130,15 +133,23 @@ static bool gles2_render_texture_with_matrix(
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wlr_matrix_transpose(transposition, matrix);
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GLES2_DEBUG_PUSH;
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glBindTexture(texture->target, texture->tex_id);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
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texture->gl_tex : texture->image_tex;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(target, tex_id);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glUseProgram(prog);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform1i(1, wlr_texture->inverted_y);
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glUniform1i(1, texture->inverted_y);
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glUniform1f(3, alpha);
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draw_quad();
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GLES2_DEBUG_POP;
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return true;
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}
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@ -146,7 +157,8 @@ static bool gles2_render_texture_with_matrix(
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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@ -163,7 +175,8 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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@ -183,20 +196,38 @@ static const enum wl_shm_format *gles2_renderer_formats(
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return gles2_formats(len);
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}
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static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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EGLint format;
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return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
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&format);
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if (!eglQueryWaylandBufferWL) {
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return false;
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}
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EGLint fmt;
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return eglQueryWaylandBufferWL(renderer->egl->display, resource,
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EGL_TEXTURE_FORMAT, &fmt);
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}
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer, int *width, int *height) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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if (!eglQueryWaylandBufferWL) {
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return;
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}
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eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
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eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
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}
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t dst_y, void *data) {
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gles2_get_renderer(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
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if (fmt == NULL) {
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@ -254,14 +285,17 @@ static const struct wlr_renderer_impl renderer_impl = {
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.end = gles2_end,
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.clear = gles2_clear,
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.scissor = gles2_scissor,
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.texture_create = gles2_renderer_texture_create,
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.render_texture_with_matrix = gles2_render_texture_with_matrix,
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.render_quad = gles2_render_quad,
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.render_ellipse = gles2_render_ellipse,
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.formats = gles2_renderer_formats,
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.buffer_is_drm = gles2_buffer_is_drm,
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.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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.read_pixels = gles2_read_pixels,
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.format_supported = gles2_format_supported,
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.texture_from_pixels = gles2_texture_from_pixels,
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.texture_from_wl_drm = gles2_texture_from_wl_drm,
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.texture_from_dmabuf = gles2_texture_from_dmabuf,
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};
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void gles2_push_marker(const char *file, const char *func) {
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@ -10,366 +10,262 @@
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "glapi.h"
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#include "render/gles2.h"
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#include "util/signal.h"
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static struct gles2_pixel_format external_pixel_format = {
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.wl_format = 0,
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.depth = 0,
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.bpp = 0,
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.gl_format = 0,
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.gl_type = 0,
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};
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static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
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GLenum target) {
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if (texture->tex_id) {
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return;
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}
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texture->target = target;
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glGenTextures(1, &texture->tex_id);
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glBindTexture(target, texture->tex_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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static const struct wlr_texture_impl texture_impl;
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struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
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static struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture) {
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assert(wlr_texture->impl == &texture_impl);
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return (struct wlr_gles2_texture *)wlr_texture;
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}
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static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels) {
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struct wlr_gles2_texture *gles2_get_texture_in_context(
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struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "No supported pixel format for this texture");
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return false;
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}
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texture->wlr_texture.width = width;
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texture->wlr_texture.height = height;
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texture->wlr_texture.format = format;
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texture->pixel_format = fmt;
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GLES2_DEBUG_PUSH;
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gles2_texture_ensure(texture, GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->tex_id);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
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glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, pixels);
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GLES2_DEBUG_POP;
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texture->wlr_texture.valid = true;
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return true;
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assert(eglGetCurrentContext() == texture->renderer->egl->context);
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return texture;
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}
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static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels) {
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static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width,
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int *height) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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*width = texture->width;
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*height = texture->height;
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}
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// TODO: Test if the unpack subimage extension is supported and adjust the
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// upload strategy if not
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if (!texture->wlr_texture.valid
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|| texture->wlr_texture.format != format
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/* || unpack not supported */) {
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return gles2_texture_upload_pixels(&texture->wlr_texture, format,
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stride, width, height, pixels);
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t dst_y, const void *data) {
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struct wlr_gles2_texture *texture =
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gles2_get_texture_in_context(wlr_texture);
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if (texture->type != WLR_GLES2_TEXTURE_GLTEX) {
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wlr_log(L_ERROR, "Cannot write pixels to immutable texture");
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return false;
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}
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const struct gles2_pixel_format *fmt = texture->pixel_format;
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const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
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if (fmt == NULL) {
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wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
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return false;
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}
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// TODO: what if the unpack subimage extension isn't supported?
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GLES2_DEBUG_PUSH;
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glBindTexture(GL_TEXTURE_2D, texture->tex_id);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
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fmt->gl_type, pixels);
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glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
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glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
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fmt->gl_format, fmt->gl_type, data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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GLES2_DEBUG_POP;
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return true;
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}
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static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
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uint32_t format, struct wl_shm_buffer *buffer) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
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format);
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return false;
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}
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wl_shm_buffer_begin_access(buffer);
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uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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int width = wl_shm_buffer_get_width(buffer);
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int height = wl_shm_buffer_get_height(buffer);
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int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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texture->wlr_texture.width = width;
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texture->wlr_texture.height = height;
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texture->wlr_texture.format = format;
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texture->pixel_format = fmt;
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GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(texture, GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, pixels);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
texture->wlr_texture.valid = true;
|
||||
wl_shm_buffer_end_access(buffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
|
||||
uint32_t format, int x, int y, int width, int height,
|
||||
struct wl_shm_buffer *buffer) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
// TODO: Test if the unpack subimage extension is supported and adjust the
|
||||
// upload strategy if not
|
||||
assert(texture);
|
||||
if (!texture->wlr_texture.valid
|
||||
|| texture->wlr_texture.format != format
|
||||
/* || unpack not supported */) {
|
||||
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
|
||||
}
|
||||
const struct gles2_pixel_format *fmt = texture->pixel_format;
|
||||
wl_shm_buffer_begin_access(buffer);
|
||||
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
|
||||
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
|
||||
fmt->gl_format, fmt->gl_type, pixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
wl_shm_buffer_end_access(buffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
|
||||
struct wl_resource *buf) {
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
if (!glEGLImageTargetTexture2DOES) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint format;
|
||||
if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
|
||||
wlr_log(L_INFO, "upload_drm called with no drm buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
|
||||
(EGLint*)&tex->wlr_texture.width);
|
||||
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
|
||||
(EGLint*)&tex->wlr_texture.height);
|
||||
|
||||
EGLint inverted_y;
|
||||
if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
|
||||
&inverted_y)) {
|
||||
tex->wlr_texture.inverted_y = !!inverted_y;
|
||||
}
|
||||
|
||||
GLenum target;
|
||||
const struct gles2_pixel_format *pf;
|
||||
switch (format) {
|
||||
case EGL_TEXTURE_RGB:
|
||||
case EGL_TEXTURE_RGBA:
|
||||
target = GL_TEXTURE_2D;
|
||||
pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
|
||||
break;
|
||||
case EGL_TEXTURE_EXTERNAL_WL:
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
pf = &external_pixel_format;
|
||||
break;
|
||||
default:
|
||||
wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, target);
|
||||
glBindTexture(GL_TEXTURE_2D, tex->tex_id);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
|
||||
|
||||
if (tex->image) {
|
||||
wlr_egl_destroy_image(tex->egl, tex->image);
|
||||
}
|
||||
|
||||
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
|
||||
(EGLClientBuffer*) buf, attribs);
|
||||
if (!tex->image) {
|
||||
wlr_log(L_ERROR, "failed to create EGL image");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(target, tex->tex_id);
|
||||
glEGLImageTargetTexture2DOES(target, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
tex->wlr_texture.valid = true;
|
||||
tex->pixel_format = pf;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
|
||||
EGLImageKHR image, uint32_t width, uint32_t height) {
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
|
||||
tex->image = image;
|
||||
tex->pixel_format = &external_pixel_format;
|
||||
tex->wlr_texture.valid = true;
|
||||
tex->wlr_texture.width = width;
|
||||
tex->wlr_texture.height = height;
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
|
||||
struct wl_resource *dmabuf_resource) {
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
struct wlr_dmabuf_buffer *dmabuf =
|
||||
wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
|
||||
|
||||
if (!tex->egl->egl_exts.dmabuf_import) {
|
||||
wlr_log(L_ERROR, "Want dmabuf but extension not present");
|
||||
return false;
|
||||
}
|
||||
|
||||
tex->wlr_texture.width = dmabuf->attributes.width;
|
||||
tex->wlr_texture.height = dmabuf->attributes.height;
|
||||
|
||||
if (tex->image) {
|
||||
wlr_egl_destroy_image(tex->egl, tex->image);
|
||||
}
|
||||
|
||||
if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
|
||||
wlr_texture->inverted_y = true;
|
||||
}
|
||||
|
||||
GLenum target;
|
||||
const struct gles2_pixel_format *pf;
|
||||
if (dmabuf->attributes.n_planes > 1) {
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
pf = &external_pixel_format;
|
||||
} else {
|
||||
target = GL_TEXTURE_2D;
|
||||
pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
|
||||
}
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, target);
|
||||
glBindTexture(target, tex->tex_id);
|
||||
tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEGLImageTargetTexture2DOES(target, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
tex->pixel_format = pf;
|
||||
tex->wlr_texture.valid = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
|
||||
wl_resource *resource, int *width, int *height) {
|
||||
if (!wlr_dmabuf_resource_is_buffer(resource)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
struct wlr_dmabuf_buffer *dmabuf =
|
||||
wlr_dmabuf_buffer_from_buffer_resource(resource);
|
||||
*width = dmabuf->attributes.width;
|
||||
*height = dmabuf->attributes.height;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
|
||||
struct wl_resource *resource, int *width, int *height) {
|
||||
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
|
||||
if (!buffer) {
|
||||
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
|
||||
if (!glEGLImageTargetTexture2DOES) {
|
||||
return;
|
||||
}
|
||||
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
|
||||
(EGLint*)width)) {
|
||||
if (!gles2_texture_get_dmabuf_size(texture, resource, width,
|
||||
height)) {
|
||||
wlr_log(L_ERROR, "could not get size of the buffer");
|
||||
return;
|
||||
}
|
||||
}
|
||||
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
*width = wl_shm_buffer_get_width(buffer);
|
||||
*height = wl_shm_buffer_get_height(buffer);
|
||||
}
|
||||
|
||||
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
|
||||
if (wlr_texture == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
|
||||
&texture->wlr_texture);
|
||||
if (texture->tex_id) {
|
||||
GLES2_DEBUG_PUSH;
|
||||
glDeleteTextures(1, &texture->tex_id);
|
||||
GLES2_DEBUG_POP;
|
||||
wlr_egl_make_current(texture->renderer->egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
if (texture->image_tex) {
|
||||
glDeleteTextures(1, &texture->image_tex);
|
||||
}
|
||||
if (texture->image) {
|
||||
assert(eglDestroyImageKHR);
|
||||
eglDestroyImageKHR(texture->renderer->egl->display, texture->image);
|
||||
}
|
||||
|
||||
if (texture->image) {
|
||||
wlr_egl_destroy_image(texture->egl, texture->image);
|
||||
if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
|
||||
glDeleteTextures(1, &texture->gl_tex);
|
||||
}
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
free(texture);
|
||||
}
|
||||
|
||||
static const struct wlr_texture_impl texture_impl = {
|
||||
.upload_pixels = gles2_texture_upload_pixels,
|
||||
.update_pixels = gles2_texture_update_pixels,
|
||||
.upload_shm = gles2_texture_upload_shm,
|
||||
.update_shm = gles2_texture_update_shm,
|
||||
.upload_drm = gles2_texture_upload_drm,
|
||||
.upload_dmabuf = gles2_texture_upload_dmabuf,
|
||||
.upload_eglimage = gles2_texture_upload_eglimage,
|
||||
.get_buffer_size = gles2_texture_get_buffer_size,
|
||||
.get_size = gles2_texture_get_size,
|
||||
.write_pixels = gles2_texture_write_pixels,
|
||||
.destroy = gles2_texture_destroy,
|
||||
};
|
||||
|
||||
struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
|
||||
struct wlr_gles2_texture *texture;
|
||||
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
|
||||
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
|
||||
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
||||
uint32_t height, const void *data) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer_in_context(wlr_renderer);
|
||||
|
||||
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
|
||||
if (fmt == NULL) {
|
||||
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_texture *texture =
|
||||
calloc(1, sizeof(struct wlr_gles2_texture));
|
||||
if (texture == NULL) {
|
||||
wlr_log(L_ERROR, "Allocation failed");
|
||||
return NULL;
|
||||
}
|
||||
wlr_texture_init(&texture->wlr_texture, &texture_impl);
|
||||
texture->egl = egl;
|
||||
return &texture->wlr_texture;
|
||||
texture->renderer = renderer;
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
texture->type = WLR_GLES2_TEXTURE_GLTEX;
|
||||
texture->has_alpha = fmt->has_alpha;
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
glGenTextures(1, &texture->gl_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, data);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return (struct wlr_texture *)texture;
|
||||
}
|
||||
|
||||
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
|
||||
struct wl_resource *data) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
|
||||
if (!eglQueryWaylandBufferWL || !eglCreateImageKHR ||
|
||||
!glEGLImageTargetTexture2DOES) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EGLint fmt;
|
||||
if (!eglQueryWaylandBufferWL(renderer->egl->display, data,
|
||||
EGL_TEXTURE_FORMAT, &fmt)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EGLint width, height;
|
||||
eglQueryWaylandBufferWL(renderer->egl->display, data, EGL_WIDTH, &width);
|
||||
eglQueryWaylandBufferWL(renderer->egl->display, data, EGL_HEIGHT, &height);
|
||||
|
||||
EGLint inverted_y;
|
||||
if (!eglQueryWaylandBufferWL(renderer->egl->display, data,
|
||||
EGL_WAYLAND_Y_INVERTED_WL, &inverted_y)) {
|
||||
inverted_y = 0;
|
||||
}
|
||||
|
||||
struct wlr_gles2_texture *texture =
|
||||
calloc(1, sizeof(struct wlr_gles2_texture));
|
||||
if (texture == NULL) {
|
||||
wlr_log(L_ERROR, "Allocation failed");
|
||||
return NULL;
|
||||
}
|
||||
wlr_texture_init(&texture->wlr_texture, &texture_impl);
|
||||
texture->renderer = renderer;
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
texture->wl_drm = data;
|
||||
texture->inverted_y = !!inverted_y;
|
||||
|
||||
GLenum target;
|
||||
switch (fmt) {
|
||||
case EGL_TEXTURE_RGB:
|
||||
case EGL_TEXTURE_RGBA:
|
||||
target = GL_TEXTURE_2D;
|
||||
texture->type = WLR_GLES2_TEXTURE_WL_DRM_GL;
|
||||
texture->has_alpha = fmt == EGL_TEXTURE_RGBA;
|
||||
break;
|
||||
case EGL_TEXTURE_EXTERNAL_WL:
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
texture->type = WLR_GLES2_TEXTURE_WL_DRM_EXT;
|
||||
texture->has_alpha = true;
|
||||
break;
|
||||
default:
|
||||
wlr_log(L_ERROR, "Invalid or unsupported EGL buffer format");
|
||||
free(texture);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EGLint attribs[] = {
|
||||
EGL_WAYLAND_PLANE_WL, 0,
|
||||
EGL_NONE,
|
||||
};
|
||||
texture->image = eglCreateImageKHR(renderer->egl->display,
|
||||
renderer->egl->context, EGL_WAYLAND_BUFFER_WL, data, attribs);
|
||||
if (texture->image == NULL) {
|
||||
free(texture);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
glGenTextures(1, &texture->image_tex);
|
||||
glBindTexture(target, texture->image_tex);
|
||||
glEGLImageTargetTexture2DOES(target, texture->image);
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return (struct wlr_texture *)texture;
|
||||
}
|
||||
|
||||
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_dmabuf_buffer_attribs *attribs) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
|
||||
if (!glEGLImageTargetTexture2DOES) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!renderer->egl->egl_exts.dmabuf_import) {
|
||||
wlr_log(L_ERROR, "Cannot create DMA-BUF texture: EGL extension "
|
||||
"unavailable");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_texture *texture =
|
||||
calloc(1, sizeof(struct wlr_gles2_texture));
|
||||
if (texture == NULL) {
|
||||
wlr_log(L_ERROR, "Allocation failed");
|
||||
return NULL;
|
||||
}
|
||||
wlr_texture_init(&texture->wlr_texture, &texture_impl);
|
||||
texture->renderer = renderer;
|
||||
texture->width = attribs->width;
|
||||
texture->height = attribs->height;
|
||||
texture->type = WLR_GLES2_TEXTURE_DMABUF;
|
||||
texture->has_alpha = true;
|
||||
texture->inverted_y =
|
||||
(attribs->flags & WLR_DMABUF_BUFFER_ATTRIBS_FLAGS_Y_INVERT) != 0;
|
||||
|
||||
texture->image = wlr_egl_create_image_from_dmabuf(renderer->egl, attribs);
|
||||
if (texture->image == NULL) {
|
||||
free(texture);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
glGenTextures(1, &texture->image_tex);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->image_tex);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return (struct wlr_texture *)texture;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue