Redesign wlr_texture

- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
This commit is contained in:
emersion 2018-03-24 18:30:28 -04:00
parent 80d3561d32
commit c63d94483b
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
24 changed files with 577 additions and 647 deletions

View file

@ -12,23 +12,27 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "glapi.h"
#include "render/gles2.h"
static const struct wlr_renderer_impl renderer_impl;
static struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
return (struct wlr_gles2_renderer *)wlr_renderer;
}
struct wlr_gles2_renderer *gles2_get_renderer_in_context(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
assert(eglGetCurrentContext() == renderer->egl->context);
return renderer;
}
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
gles2_get_renderer(wlr_renderer);
gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
@ -45,13 +49,13 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
gles2_get_renderer(wlr_renderer);
gles2_get_renderer_in_context(wlr_renderer);
// no-op
}
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
gles2_get_renderer(wlr_renderer);
gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
glClearColor(color[0], color[1], color[2], color[3]);
@ -61,7 +65,7 @@ static void gles2_clear(struct wlr_renderer *wlr_renderer,
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
gles2_get_renderer(wlr_renderer);
gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
if (box != NULL) {
@ -73,14 +77,6 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
GLES2_DEBUG_POP;
}
static struct wlr_texture *gles2_renderer_texture_create(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
return gles2_texture_create(renderer->egl);
}
static void draw_quad() {
GLfloat verts[] = {
1, 0, // top right
@ -107,21 +103,28 @@ static void draw_quad() {
glDisableVertexAttribArray(1);
}
static bool gles2_render_texture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const float matrix[static 9], float alpha) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (!wlr_texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_texture *wlr_texture, const float matrix[static 9],
float alpha) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_texture *texture =
gles2_get_texture_in_context(wlr_texture);
GLuint prog = renderer->shaders.tex_rgba;
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
GLuint prog;
GLenum target;
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
prog = texture->has_alpha ? renderer->shaders.tex_rgba :
renderer->shaders.tex_rgbx;
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
prog = renderer->shaders.tex_ext;
} else if (!texture->pixel_format->has_alpha) {
prog = renderer->shaders.tex_rgbx;
target = GL_TEXTURE_EXTERNAL_OES;
break;
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
@ -130,15 +133,23 @@ static bool gles2_render_texture_with_matrix(
wlr_matrix_transpose(transposition, matrix);
GLES2_DEBUG_PUSH;
glBindTexture(texture->target, texture->tex_id);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
texture->gl_tex : texture->image_tex;
glActiveTexture(GL_TEXTURE0);
glBindTexture(target, tex_id);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(prog);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform1i(1, wlr_texture->inverted_y);
glUniform1i(1, texture->inverted_y);
glUniform1f(3, alpha);
draw_quad();
GLES2_DEBUG_POP;
return true;
}
@ -146,7 +157,8 @@ static bool gles2_render_texture_with_matrix(
static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@ -163,7 +175,8 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@ -183,20 +196,38 @@ static const enum wl_shm_format *gles2_renderer_formats(
return gles2_formats(len);
}
static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
EGLint format;
return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
&format);
if (!eglQueryWaylandBufferWL) {
return false;
}
EGLint fmt;
return eglQueryWaylandBufferWL(renderer->egl->display, resource,
EGL_TEXTURE_FORMAT, &fmt);
}
static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer, int *width, int *height) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
if (!eglQueryWaylandBufferWL) {
return;
}
eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
}
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, void *data) {
gles2_get_renderer(wlr_renderer);
gles2_get_renderer_in_context(wlr_renderer);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@ -254,14 +285,17 @@ static const struct wlr_renderer_impl renderer_impl = {
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
.texture_create = gles2_renderer_texture_create,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_quad = gles2_render_quad,
.render_ellipse = gles2_render_ellipse,
.formats = gles2_renderer_formats,
.buffer_is_drm = gles2_buffer_is_drm,
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.read_pixels = gles2_read_pixels,
.format_supported = gles2_format_supported,
.texture_from_pixels = gles2_texture_from_pixels,
.texture_from_wl_drm = gles2_texture_from_wl_drm,
.texture_from_dmabuf = gles2_texture_from_dmabuf,
};
void gles2_push_marker(const char *file, const char *func) {

View file

@ -10,366 +10,262 @@
#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "glapi.h"
#include "render/gles2.h"
#include "util/signal.h"
static struct gles2_pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
};
static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
GLenum target) {
if (texture->tex_id) {
return;
}
texture->target = target;
glGenTextures(1, &texture->tex_id);
glBindTexture(target, texture->tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
static const struct wlr_texture_impl texture_impl;
struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
static struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture->impl == &texture_impl);
return (struct wlr_gles2_texture *)wlr_texture;
}
static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
struct wlr_gles2_texture *gles2_get_texture_in_context(
struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
GLES2_DEBUG_PUSH;
gles2_texture_ensure(texture, GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels);
GLES2_DEBUG_POP;
texture->wlr_texture.valid = true;
return true;
assert(eglGetCurrentContext() == texture->renderer->egl->context);
return texture;
}
static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width,
int *height) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
*width = texture->width;
*height = texture->height;
}
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_pixels(&texture->wlr_texture, format,
stride, width, height, pixels);
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, const void *data) {
struct wlr_gles2_texture *texture =
gles2_get_texture_in_context(wlr_texture);
if (texture->type != WLR_GLES2_TEXTURE_GLTEX) {
wlr_log(L_ERROR, "Cannot write pixels to immutable texture");
return false;
}
const struct gles2_pixel_format *fmt = texture->pixel_format;
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
return false;
}
// TODO: what if the unpack subimage extension isn't supported?
GLES2_DEBUG_PUSH;
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
fmt->gl_type, pixels);
glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
GLES2_DEBUG_POP;
return true;
}
static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
uint32_t format, struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
format);
return false;
}
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
GLES2_DEBUG_PUSH;
gles2_texture_ensure(texture, GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels);
GLES2_DEBUG_POP;
texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture);
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
}
const struct gles2_pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
GLES2_DEBUG_PUSH;
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
fmt->gl_format, fmt->gl_type, pixels);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
GLES2_DEBUG_POP;
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
struct wl_resource *buf) {
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
if (!glEGLImageTargetTexture2DOES) {
return false;
}
EGLint format;
if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
wlr_log(L_INFO, "upload_drm called with no drm buffer");
return false;
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
(EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
(EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
&inverted_y)) {
tex->wlr_texture.inverted_y = !!inverted_y;
}
GLenum target;
const struct gles2_pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
pf = &external_pixel_format;
break;
default:
wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
return false;
}
GLES2_DEBUG_PUSH;
gles2_texture_ensure(tex, target);
glBindTexture(GL_TEXTURE_2D, tex->tex_id);
GLES2_DEBUG_POP;
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
if (tex->image) {
wlr_egl_destroy_image(tex->egl, tex->image);
}
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!tex->image) {
wlr_log(L_ERROR, "failed to create EGL image");
return false;
}
GLES2_DEBUG_PUSH;
glActiveTexture(GL_TEXTURE0);
glBindTexture(target, tex->tex_id);
glEGLImageTargetTexture2DOES(target, tex->image);
GLES2_DEBUG_POP;
tex->wlr_texture.valid = true;
tex->pixel_format = pf;
return true;
}
static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
EGLImageKHR image, uint32_t width, uint32_t height) {
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
tex->image = image;
tex->pixel_format = &external_pixel_format;
tex->wlr_texture.valid = true;
tex->wlr_texture.width = width;
tex->wlr_texture.height = height;
GLES2_DEBUG_PUSH;
gles2_texture_ensure(tex, GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
GLES2_DEBUG_POP;
return true;
}
static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
struct wl_resource *dmabuf_resource) {
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
struct wlr_dmabuf_buffer *dmabuf =
wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
if (!tex->egl->egl_exts.dmabuf_import) {
wlr_log(L_ERROR, "Want dmabuf but extension not present");
return false;
}
tex->wlr_texture.width = dmabuf->attributes.width;
tex->wlr_texture.height = dmabuf->attributes.height;
if (tex->image) {
wlr_egl_destroy_image(tex->egl, tex->image);
}
if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
wlr_texture->inverted_y = true;
}
GLenum target;
const struct gles2_pixel_format *pf;
if (dmabuf->attributes.n_planes > 1) {
target = GL_TEXTURE_EXTERNAL_OES;
pf = &external_pixel_format;
} else {
target = GL_TEXTURE_2D;
pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
}
GLES2_DEBUG_PUSH;
gles2_texture_ensure(tex, target);
glBindTexture(target, tex->tex_id);
tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
glActiveTexture(GL_TEXTURE0);
glEGLImageTargetTexture2DOES(target, tex->image);
GLES2_DEBUG_POP;
tex->pixel_format = pf;
tex->wlr_texture.valid = true;
return true;
}
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
if (!wlr_dmabuf_resource_is_buffer(resource)) {
return false;
}
struct wlr_dmabuf_buffer *dmabuf =
wlr_dmabuf_buffer_from_buffer_resource(resource);
*width = dmabuf->attributes.width;
*height = dmabuf->attributes.height;
return true;
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
struct wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
if (!buffer) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
if (!glEGLImageTargetTexture2DOES) {
return;
}
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
(EGLint*)width)) {
if (!gles2_texture_get_dmabuf_size(texture, resource, width,
height)) {
wlr_log(L_ERROR, "could not get size of the buffer");
return;
}
}
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
return;
}
*width = wl_shm_buffer_get_width(buffer);
*height = wl_shm_buffer_get_height(buffer);
}
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
if (wlr_texture == NULL) {
return;
}
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
&texture->wlr_texture);
if (texture->tex_id) {
GLES2_DEBUG_PUSH;
glDeleteTextures(1, &texture->tex_id);
GLES2_DEBUG_POP;
wlr_egl_make_current(texture->renderer->egl, EGL_NO_SURFACE, NULL);
GLES2_DEBUG_PUSH;
if (texture->image_tex) {
glDeleteTextures(1, &texture->image_tex);
}
if (texture->image) {
assert(eglDestroyImageKHR);
eglDestroyImageKHR(texture->renderer->egl->display, texture->image);
}
if (texture->image) {
wlr_egl_destroy_image(texture->egl, texture->image);
if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
glDeleteTextures(1, &texture->gl_tex);
}
GLES2_DEBUG_POP;
free(texture);
}
static const struct wlr_texture_impl texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage,
.get_buffer_size = gles2_texture_get_buffer_size,
.get_size = gles2_texture_get_size,
.write_pixels = gles2_texture_write_pixels,
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
struct wlr_gles2_texture *texture;
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
return NULL;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(L_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
return &texture->wlr_texture;
texture->renderer = renderer;
texture->width = width;
texture->height = height;
texture->type = WLR_GLES2_TEXTURE_GLTEX;
texture->has_alpha = fmt->has_alpha;
GLES2_DEBUG_PUSH;
glGenTextures(1, &texture->gl_tex);
glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
GLES2_DEBUG_POP;
return (struct wlr_texture *)texture;
}
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!eglQueryWaylandBufferWL || !eglCreateImageKHR ||
!glEGLImageTargetTexture2DOES) {
return NULL;
}
EGLint fmt;
if (!eglQueryWaylandBufferWL(renderer->egl->display, data,
EGL_TEXTURE_FORMAT, &fmt)) {
return NULL;
}
EGLint width, height;
eglQueryWaylandBufferWL(renderer->egl->display, data, EGL_WIDTH, &width);
eglQueryWaylandBufferWL(renderer->egl->display, data, EGL_HEIGHT, &height);
EGLint inverted_y;
if (!eglQueryWaylandBufferWL(renderer->egl->display, data,
EGL_WAYLAND_Y_INVERTED_WL, &inverted_y)) {
inverted_y = 0;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(L_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->renderer = renderer;
texture->width = width;
texture->height = height;
texture->wl_drm = data;
texture->inverted_y = !!inverted_y;
GLenum target;
switch (fmt) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
texture->type = WLR_GLES2_TEXTURE_WL_DRM_GL;
texture->has_alpha = fmt == EGL_TEXTURE_RGBA;
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
texture->type = WLR_GLES2_TEXTURE_WL_DRM_EXT;
texture->has_alpha = true;
break;
default:
wlr_log(L_ERROR, "Invalid or unsupported EGL buffer format");
free(texture);
return NULL;
}
EGLint attribs[] = {
EGL_WAYLAND_PLANE_WL, 0,
EGL_NONE,
};
texture->image = eglCreateImageKHR(renderer->egl->display,
renderer->egl->context, EGL_WAYLAND_BUFFER_WL, data, attribs);
if (texture->image == NULL) {
free(texture);
return NULL;
}
GLES2_DEBUG_PUSH;
glGenTextures(1, &texture->image_tex);
glBindTexture(target, texture->image_tex);
glEGLImageTargetTexture2DOES(target, texture->image);
GLES2_DEBUG_POP;
return (struct wlr_texture *)texture;
}
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_buffer_attribs *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!glEGLImageTargetTexture2DOES) {
return NULL;
}
if (!renderer->egl->egl_exts.dmabuf_import) {
wlr_log(L_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(L_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->renderer = renderer;
texture->width = attribs->width;
texture->height = attribs->height;
texture->type = WLR_GLES2_TEXTURE_DMABUF;
texture->has_alpha = true;
texture->inverted_y =
(attribs->flags & WLR_DMABUF_BUFFER_ATTRIBS_FLAGS_Y_INVERT) != 0;
texture->image = wlr_egl_create_image_from_dmabuf(renderer->egl, attribs);
if (texture->image == NULL) {
free(texture);
return NULL;
}
GLES2_DEBUG_PUSH;
glGenTextures(1, &texture->image_tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->image_tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
GLES2_DEBUG_POP;
return (struct wlr_texture *)texture;
}