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Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
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24 changed files with 577 additions and 647 deletions
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@ -23,7 +23,6 @@ struct wlr_renderer_impl {
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha);
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@ -33,45 +32,39 @@ struct wlr_renderer_impl {
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const float color[static 4], const float matrix[static 9]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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struct wl_resource *buffer);
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bool (*resource_is_wl_drm_buffer)(struct wlr_renderer *renderer,
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struct wl_resource *resource);
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void (*wl_drm_buffer_get_size)(struct wlr_renderer *renderer,
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struct wl_resource *buffer, int *width, int *height);
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bool (*read_pixels)(struct wlr_renderer *renderer, enum wl_shm_format fmt,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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void *data);
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bool (*format_supported)(struct wlr_renderer *renderer,
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enum wl_shm_format fmt);
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struct wlr_texture *(*texture_from_pixels)(struct wlr_renderer *renderer,
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enum wl_shm_format fmt, uint32_t stride, uint32_t width,
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uint32_t height, const void *data);
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struct wlr_texture *(*texture_from_wl_drm)(struct wlr_renderer *renderer,
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struct wl_resource *data);
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struct wlr_texture *(*texture_from_dmabuf)(struct wlr_renderer *renderer,
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struct wlr_dmabuf_buffer_attribs *attribs);
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void (*destroy)(struct wlr_renderer *renderer);
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl);
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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bool (*update_pixels)(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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bool (*upload_shm)(struct wlr_texture *texture, uint32_t format,
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struct wl_shm_buffer *shm);
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bool (*update_shm)(struct wlr_texture *texture, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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bool (*upload_drm)(struct wlr_texture *texture,
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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bool (*upload_dmabuf)(struct wlr_texture *texture,
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struct wl_resource *dmabuf_resource);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*get_size)(struct wlr_texture *texture, int *width, int *height);
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bool (*write_pixels)(struct wlr_texture *texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t dst_y, const void *data);
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void (*destroy)(struct wlr_texture *texture);
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};
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl);
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void wlr_texture_get_buffer_size(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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#endif
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