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Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
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24 changed files with 577 additions and 647 deletions
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@ -46,37 +46,25 @@ void wlr_egl_finish(struct wlr_egl *egl);
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*/
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bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
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/**
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* Refer to the eglQueryWaylandBufferWL extension function.
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*/
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bool wlr_egl_query_buffer(struct wlr_egl *egl, struct wl_resource *buf,
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EGLint attrib, EGLint *value);
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/**
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* Returns a surface for the given native window
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* The window must match the remote display the wlr_egl was created with.
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*/
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EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
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/**
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* Creates an egl image from the given client buffer and attributes.
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*/
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EGLImageKHR wlr_egl_create_image(struct wlr_egl *egl,
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EGLenum target, EGLClientBuffer buffer, const EGLint *attribs);
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/**
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* Creates an egl image from the given dmabuf attributes. Check usability
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* of the dmabuf with wlr_egl_check_import_dmabuf once first.
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*/
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EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_buffer_attribs *attributes);
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struct wlr_dmabuf_buffer_attribs *attributes);
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/**
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* Try to import the given dmabuf. On success return true false otherwise.
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* If this succeeds the dmabuf can be used for rendering on a texture
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*/
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bool wlr_egl_check_import_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_buffer *dmabuf);
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struct wlr_dmabuf_buffer *dmabuf);
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/**
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* Get the available dmabuf formats
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