Redesign wlr_texture

- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
This commit is contained in:
emersion 2018-03-24 18:30:28 -04:00
parent 80d3561d32
commit c63d94483b
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GPG key ID: 0FDE7BE0E88F5E48
24 changed files with 577 additions and 647 deletions

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@ -142,13 +142,13 @@ int main(int argc, char *argv[]) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_render_texture_create(state.renderer);
state.cat_texture = wlr_texture_from_pixels(state.renderer,
WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
cat_tex.pixel_data);
if (!state.cat_texture) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
if (!wlr_backend_start(compositor.backend)) {
wlr_log(L_ERROR, "Failed to start backend");