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Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
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80d3561d32
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24 changed files with 577 additions and 647 deletions
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@ -142,13 +142,13 @@ int main(int argc, char *argv[]) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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}
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state.cat_texture = wlr_render_texture_create(state.renderer);
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state.cat_texture = wlr_texture_from_pixels(state.renderer,
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WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
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cat_tex.pixel_data);
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if (!state.cat_texture) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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}
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wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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if (!wlr_backend_start(compositor.backend)) {
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wlr_log(L_ERROR, "Failed to start backend");
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