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Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
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24 changed files with 577 additions and 647 deletions
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@ -112,7 +112,7 @@ static void handle_output_add(struct output_state *ostate) {
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sample->compositor);
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struct wlr_xcursor_image *image = sample->xcursor->images[0];
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wlr_cursor_set_image(sample->cursor, image->buffer, image->width,
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wlr_cursor_set_image(sample->cursor, image->buffer, image->width * 4,
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image->width, image->height, image->hotspot_x, image->hotspot_y, 0);
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wlr_cursor_warp(sample->cursor, NULL, sample->cursor->x, sample->cursor->y);
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@ -324,7 +324,7 @@ int main(int argc, char *argv[]) {
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}
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struct wlr_xcursor_image *image = state.xcursor->images[0];
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wlr_cursor_set_image(state.cursor, image->buffer, image->width,
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wlr_cursor_set_image(state.cursor, image->buffer, image->width * 4,
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image->width, image->height, image->hotspot_x, image->hotspot_y, 0);
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compositor_init(&compositor);
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