Redesign wlr_texture

- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
This commit is contained in:
emersion 2018-03-24 18:30:28 -04:00
parent 80d3561d32
commit c63d94483b
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GPG key ID: 0FDE7BE0E88F5E48
24 changed files with 577 additions and 647 deletions

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@ -149,7 +149,7 @@ static void handle_input_add(struct compositor_state *state,
sample->compositor);
struct wlr_xcursor_image *image = sample->xcursor->images[0];
wlr_cursor_set_image(cursor->cursor, image->buffer, image->width,
wlr_cursor_set_image(cursor->cursor, image->buffer, image->width * 4,
image->width, image->height, image->hotspot_x, image->hotspot_y, 0);
wl_list_insert(&sample->cursors, &cursor->link);