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Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
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24 changed files with 577 additions and 647 deletions
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@ -99,8 +99,6 @@ static bool wlr_wl_output_set_cursor(struct wlr_output *_output,
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return true;
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}
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stride *= 4; // stride is given in pixels, we need it in bytes
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if (!backend->shm || !backend->pointer) {
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wlr_log(L_INFO, "cannot set cursor, no shm or pointer");
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return false;
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