Redesign wlr_texture

- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
This commit is contained in:
emersion 2018-03-24 18:30:28 -04:00
parent 80d3561d32
commit c63d94483b
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GPG key ID: 0FDE7BE0E88F5E48
24 changed files with 577 additions and 647 deletions

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@ -99,8 +99,6 @@ static bool wlr_wl_output_set_cursor(struct wlr_output *_output,
return true;
}
stride *= 4; // stride is given in pixels, we need it in bytes
if (!backend->shm || !backend->pointer) {
wlr_log(L_INFO, "cannot set cursor, no shm or pointer");
return false;