backend/drm: stop initializing renderer for parent backend

Unless we're dealing with a multi-GPU setup and the backend being
initialized is secondary, we don't need a renderer nor an allocator.
Stop initializing these.
This commit is contained in:
Simon Ser 2021-07-12 17:30:45 +02:00
parent c74dc45bb6
commit c55f70c8b7
5 changed files with 29 additions and 28 deletions

View file

@ -62,6 +62,7 @@ struct wlr_drm_backend {
int fd;
char *name;
struct wlr_device *dev;
struct gbm_device *gbm;
size_t num_crtcs;
struct wlr_drm_crtc *crtcs;
@ -79,7 +80,9 @@ struct wlr_drm_backend {
struct wl_list fbs; // wlr_drm_fb.link
struct wl_list outputs;
struct wlr_drm_renderer renderer;
/* Only initialized on multi-GPU setups */
struct wlr_drm_renderer mgpu_renderer;
struct wlr_session *session;
uint64_t cursor_width, cursor_height;

View file

@ -13,7 +13,6 @@ struct wlr_buffer;
struct wlr_drm_renderer {
struct wlr_drm_backend *backend;
struct gbm_device *gbm;
struct wlr_renderer *wlr_rend;
struct wlr_allocator *allocator;