render: add wlr_texture_is_opaque

This commit is contained in:
emersion 2018-07-12 23:35:33 +01:00
parent d8bbdf3bd5
commit c4915d1492
4 changed files with 19 additions and 0 deletions

View file

@ -56,6 +56,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_texture_impl {
void (*get_size)(struct wlr_texture *texture, int *width, int *height);
bool (*is_opaque)(struct wlr_texture *texture);
bool (*write_pixels)(struct wlr_texture *texture,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,

View file

@ -40,6 +40,11 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
*/
void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
/**
* Returns true if this texture is using a fully opaque format.
*/
bool wlr_texture_is_opaque(struct wlr_texture *texture);
/**
* Update a texture with raw pixels. The texture must be mutable.
*/